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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.580.8:
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- Removed gameplay and story segregation for crewed derelict salvage missions. When the dialogue will tell you that the ship was damaged, it will actually be damaged, instead of simply being rigged to explode. If you manage to recover such a ship with other means, you'll find it actually damaged in your garage. This prevents both the confusion as to why ships recovered in this fashion tend to explode when you try to fly them - even after repairs - and also enhances the derelict recovery by a more varied outcome.
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- Fixed dialogue tree for derelict recovery when you did not have enough propellant to perform the operation - in 66% of cases the relevant dialogue would not trigger.
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- Fixed dialogue tree for a fleeing pirate pleading for a truce. In some conditions, it could end prematurely.
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- Extended "ignore minor collision" tuning range setting for EIAA-1337 autopilot by 200%
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- Enhanced key prompt display on the tutorial for actions that can be produced with multiple inputs to make clear that the controls listed are alternatives.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0.580.3:
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- Pre-baked depth of field effect on the Enceladus Dock Billboard improves it readability without sacrificing any performance.
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- Adjusted light effects of the billboard.
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