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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.553.1:
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- New astrogation protocol. Now, instead of having to stay still during the astrogation sequence, you need to match velocity to the trajectory that will get you out of the rings. On one hand, it makes astrogation more challenging in dense regions; but on the other, you retain the control of your ship during the sequence and if you are using astrogation to escape a tricky situation, you will not be sitting duck. You will also be able to control now which thrusters use for astrogation and rotation of your ship when arriving at your destination.
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- Your ship computer will now display the proximity alert area around your ship and which objects prevent your astrogation.
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- The shape of the proximity area was altered. It is tighter around the ship but extends further in the direction of your astrogation.
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Feedback Focus: The new astrogation protocol.
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# 0.552.9:
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- Fixed a memory leak that was triggered by storing a dive output. It caused performance degradation and corrupted ship initialization, causing ships with illegal equipment to be spawned.
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- Fixed race conditions that could cause the game to crash if you exited the Tuning or Hardware menu quickly after entering it.
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