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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.52.25:
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- More reliable one-time astrogation destinations. Previously, if a temporary destination would lead you to a big entity, the game had problems finding the right spot to spawn, it could give up prematurely, making some destinations empty, when they should not be. Now, it will keep trying until it succeeds.
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- Updated translations.
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Feedback Focus: Exploration of Big Lidar Contacts, Radar Anomalies, and similar destinations. Due to a general change in how the game handles the spawning of local anomalies, please be on the lookout for other quirks related to anomalies, like twin moonlet systems.
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# 1.52.24:
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- Fixed a memory leak that happened when you switched ships in your fleet at Enceladus. Each subsequent switch to a completely new ship would take a little bit of memory and processing power, which could add up if you have a large fleet and have problems deciding which ship to fly.
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