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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.579.7:
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- Point defence systems for certain ships and stations, when faced with a ship carrying cradled equipment which they don't like, would try to snipe it out of the cradle. Due to the inherent inaccuracy of their reckless crew, that often resulted in an escalation of conflict.
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- Some of the claim beacons could boot up during the establishing cutscene and try to use their thrusters. This could lead to some extra thrust, but most of the time ended up as thermal damage to your craft.
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- Changed the collision algorithm for carbon popsicles away from raycasts. While the raycasts offer superior accuracy during high-speed collisions, multiple raycasted objects interacting with each other in confined space can cause some of them to phase outside their confinement.
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- Adjusted the physical collider shape of the AT-K225 hull to better match the visuals.
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- The music system will now limit mixing tracks to two tracks at once.
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- Added additional delays when switching from fullscreen to windowed or borderless mode on OSX to prevent the game from crashing if the system delayed the execution of the mode change command.
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- Updated translations.
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Feedback Focus: Popsicle harvesting, music, claim beacons, OSX stability.
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# 0.579.5:
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- Ship logs will not cause lag spikes, as they display gradually rather than trying to show all the entries at once.
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- Dead bodies that you don't collect can de-spawn now when you are far away, preventing persistent spooky music from playing continuously should you encounter some.
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