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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.54.7:
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- When you came across a particularly big moonlet in the area that was dense with rocks and the game had problem finding a suitable spot to show that moonlet, it's virtual ghost would tag along you, trying to spawn, until it found a suitable spot. For some playstyles this could last dozens of minutes, which could cause the moonlets appear even thousands of kilometres away from the location they were supposed to be at, or appear twice - if you took a very specific path that would lead you back to it's original location through astrogation. The spotfinding algorithm is now much more aggressive if it fails a couple of times and is pretty much guaranteed to find an empty spot in dozens of seconds now.
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- Astrogating away in a dense region of the rings, while a moonlet or other anomaly tried to find a good location to spawn, would drag that entity along with your ship. The gravity of this situation is decreased now.
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- Updated translations.
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Feedback Focus: Event spawning.
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# 1.54.5:
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- Delivering huge amounts of molten iron via an industrial-grade mass driver directly to a ship or station hull now counts as a hostile act.
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- Disabled OLED-saving option for EIME HUD display. The subtle shifts in pixel location were useless on a HUD that moves all over the screen, and it caused a slight misalignment of the augmented reality display of the cargo bay.
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- Dismissing a crewmember who is a part of an active crew now correctly clears associated story flags.
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... | ... | @@ -8,6 +17,7 @@ This page features all the experimental branch releases. Our experimental branch |
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Feedback Focus: General.
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# 1.54.4:
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- Adjusted line-of-sight rendering settings. Previous settings experienced some graphical quirks when you flew close to certain entities, such as moonlets.
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- Adjusted collider and occluder shapes for moonlets to closer match the visual representation and be less confusing.
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- Fixed weird black shadow that was sometimes visible around a moonlet if you raised your gamma settings high enough. With default gamma, it was barely visible.
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... | ... | @@ -15,6 +25,7 @@ Feedback Focus: General. |
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Feedback Focus: Uranium harvesting, line-of-sight quirks, especially on ultra-wide monitors.
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# 1.54.3:
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- Adjusted display rectangles of ore venting particle systems which caused lighting glitches when your ship was moving fast enough.
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- Fixed the tooltip in the tutorial that clarified that X displayed is a key to press and not a button to click that did not appear.
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- Having a good standing with Ganymedeans won't cause their cargo containers to send you their ore without catching them.
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... | ... | @@ -24,13 +35,13 @@ Feedback Focus: Uranium harvesting, line-of-sight quirks, especially on ultra-wi |
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Feedback Focus: General.
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# 1.54.0:
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- An additional, brand new soundtrack.
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- Adjusted previous "boss battle" soundtrack to play more often when you are engaging in challenging opponents.
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- Updated translations.
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Feedback Focus: New music.
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---
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[earlier changelogs](changelog-experimental-0.622.0) |
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