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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.583.1:
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- New ship reactor explosion visual, with ship parts flying all around.
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- Ship explosion shaders are now cached, preventing lag spike when a ship explodes for the very first time.
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- Optimized explosion shader performance.
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Feedback Focus: New explosion visuals and performance.
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# 0.583.0:
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- Inactive AI entities, such as cradled containers, captured ships or drones or similar, will not use up resources of the physics engine. This should improve performance in some playstyles (especially titandrift builds) significantly and prevent the throttling system introduced in 0.582.0 from cutting down the density of the rings in the event that you capture multiple drones.
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- Adjusted internal hull shape for AT-K225 ship. This should prevent ore that manages to pierce your hull from stopping astrogation.
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