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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.570.2:
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- Fixed some upgrades not being immediately available when you switched ships without visiting the Hardware menu first.
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- Updated translations.
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Feedback Focus: Still looking for feedback on performance and the impact of new performance options. As the exhaust/gas simulation was changed, please also report any weird quirks about the exhaust sim. Note: with plumes disabled the exhaust will not push objects away now, this is a feature introduced with this release.
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# 0.570.0:
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- Morale indicators on the Enceladus menu now update each hour, displaying the morale boost as soon as you enter The Twins.
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- Collision precision is now dynamically adjusted based on physics framerate. Higher framerate can work with lower collision precision due to higher resolution, while lower ones require more strict checking in order to prevent bodies from phasing through cargo hulls. This should have a positive impact on performance across the board, except for fringe cases when the framerate is low and a lot of collisions occur. The game now will favour dropping the framerate a bit in order to prevent objects from intersecting.
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