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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.554.5:
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- Some of the ships and drones used much more resources for their AI than they should, making them both slow down the game and be too smart. This included mining companions and cargo containers (using as many resources as 4 ships), and certain non-symmetrical encounters that could use up to as many resources as 10 ships at once.
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- Switching in and out of the Tuning menu quickly could lock it into a state where tuning options didn't show up.
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- There are fewer asteroids on the title screen now. The title density exploded with our new density implementation.
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- Fixed lighting glitches on ultra-wide monitors.
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- You could discover events that should not move in different locations if you gathered a bunch of lidar contacts, but did not explore them immediately.
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- Race drone AI will not have a face in dialogues anymore.
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- Updated translations.
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Feedback Focus: Performance, especially if you got mining companions on your build.
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# 0.554.4:
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- When a station in a dialogue checks if you are docked, it checks not only if you are docked at all, but specifically docked to it. This prevents weird dialogues when multiple stations are nearby.
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- Fusion will now ignite in low framerates. A bug prevented the fusion reactor from igniting when the physics tick rate was low, which both made your EIME not launch from the Enceladus station, and could leave you completely stranded in the rings.
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