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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.554.2:
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- Physics performance improvements. The game can now handle more asteroids using the same resources.
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- New asteroid distribution function makes the rocks you encounter in-game match more closely to what you see on the visual feed.
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- You are now able to completely exhaust asteroids in a region, making clear patches in the rings. Currently, the effect wears off after you finish the dive. This both gives you the incentive to move around more and makes it possible to clear an astrogation runway path in advance.
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- Kinetic weapons with a high rate of fire did not shoot at all if the physics tick rate was low enough.
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- Fixed dialogue with repeated names.
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- Adjusted logo visibility on the title screen and in credits.
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Feedback Focus: Performance and appearance of the Rings.
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# 0.553.5:
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- Transponders would only show up on the first LIDAR screen that detected them. This would usually make transponders not visible on Pilot and Geologist tabs, but could also remove them from the main LIDAR display if they were spotted first in OMS, which would be confusing.
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