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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.583.2:
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- Moonlets could appear so close to each other that the game assumed it was the same entity.
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- Explosions of the nuclear reactor will now respect the explosion particle settings.
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- Search and Rescue ships will not ask if you saw a derelict ship when they see it themselves.
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- Fixed a race condition between the tuning subsystem and certain HUDs which could make either setting not appear, or even crash the game when entering the Tuning menu in an unlucky coincidence.
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- When remapping the key in the Settings menu, the "I'm waiting for keypress" button flash will now be visible when you have the Bloom turned off.
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- Crew salvaging a derelict will refuel it after they reach it, not when they launch from your ship. This prevents the ship from booting up and taking independent, possibly hostile action in case its reactor was heated up by other means before the boarding.
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- Fixed one path of the salvage dialogue which could end up with a successful salvage without any propellant transfer.
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- Derelict ships that your crew plainly refuses to board due to heavy damage will now exhibit that heavy damage if salvaged by other means.
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Feedback Focus: Still looking for feedback on the new explosion visuals and performance, but also on how the derelict boarding works out now.
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# 0.583.1:
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- New ship reactor explosion visual, with ship parts flying all around.
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- Ship explosion shaders are now cached, preventing lag spike when a ship explodes for the very first time.
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