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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.549.5:
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- Ore nuggets now vary in size. This slight variance both makes the bare-bay excavation a bit more profitable and should help naturally resolve ore jams in Mineral Processing Units that have bottlenecks. Do note that some jams, just as in real-life equipment, are expected.
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- Approaching friendly ships will now take a course that would not result in a collision should their thrusters be damaged. This should probably be a common courtesy in the rings. No one wants 80 metric tons of spaceships with failed RCS ruining their cargo bay.
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Feedback Focus: NPC AI behaviour, MPU ore jams. In order to report meaningful feedback on ore jams, please record: your ship, MPU you are using, total time spent in the dive (can be looked up in your ship logs back on Enceladus) and the number of jams experienced. These values will let us determine if the steps taken move us in the right direction.
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# 0.549.5:
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- Fixed excessive bloom on HAL-9000 HUD and adjusted some controls to make it more readable.
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- Pilots will not freak out and trigger an adrenaline boost when flying with heavy attachments, claim beacons or cargo containers.
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