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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 0.594.2:
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- New normal maps and lighting for all character faces.
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- Adjusted lighting of crew faces on Enecaldus and on the dives.
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- Fixed a bug that caused the morale icon on Enceladus not to update immediately.
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- Fixed particle effect/lighting glitches on mineral processing units ore vent animation.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0.593.6:
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- More aggressive draw call batching settings should limit the number of API calls and improve performance on systems bottlenecked by OpenGL API calls.
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- The game now uses a faster version of API calls to render sprites and particles, which should improve rendering performance on low-end or integrated GPUs. Please be on the lookout for any graphical glitches, such as things flashing in and out of existence.
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