Update changelog stable authored by Adrian W.'s avatar Adrian W.
# 0.556.13 - Grim Reaper
* Some of the objects - most notably the external impact absorbers - triggered the instance reaper’s attention early and despawned prematurely.
# 0.556.12 - Uncertainty Principle
* Improved performance of memory and object management, most noticeable on systems with slower CPUs.
* Adjusted depth of dynamic temporal simulation simplification to a higher value to prevent bodies phasing through ship hulls when framerate drops significantly.
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