Update changelog stable authored by Adrian W.'s avatar Adrian W.
# 0.574.3 # 0.576.2 - Xenogeology
* Your geologist can now filter the mineral markers displayed on your HUD, making hunting for a specific ore type easier.
* Adjusted ship shape of Eagle Prospector and it’s variants, so bullets stuck in it’s hull won’t prevent you from astrogating anymore.
* The middlemost setting of the gamma slider had a slightly different brightness than the neighbouring settings.
* Fixed a bug that caused the EIME HUD to always look like your computer was damaged.
* Updated translations.
# 0.574.3 - Human Reaction
* NPC pilots will now have a human-level reaction time when spotting and assessing the damage of their ships. In addition of improved immersion, this dramatically lowers the processing requirements when other ships are present, improving performance all across the board, but especially on systems that had performance drops due to insufficient CPU processing power. The effect is most noticeable when there are multiple ships around you. * NPC pilots will now have a human-level reaction time when spotting and assessing the damage of their ships. In addition of improved immersion, this dramatically lowers the processing requirements when other ships are present, improving performance all across the board, but especially on systems that had performance drops due to insufficient CPU processing power. The effect is most noticeable when there are multiple ships around you.
* Additional “dirty lens on recoinessanse drone” visual effect. * Additional “dirty lens on recoinessanse drone” visual effect.
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