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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.52.11:
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- Improved performance of encounter detection. Previously, when you made a lot of deals with shady entities, the performance of your game could degrade, as it attempted to trace each deal you made. The shady activity ledger is much faster now.
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- If you went straight from one established deal to a location of another deal of the same type, without visiting any other location between them, you could find nothing.
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- Fixed refuelling speed for crafts you attach to your ship. Previously, it used ore transfer pump capacities, which are slower for most crafts.
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- Saved games will not contain events that can not happen anymore. This improves loading speed. Old saves will be cleaned up automatically.
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Feedback Focus: Pirate deals, performance.
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# 1.52.9:
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- Ships and drones will only follow you through astrogation if they are actively following you, not just when they are particularly friendly or unfriendly. This changes both behaviours of THI cargo containers, both bought and found, which will not track you when you tell them to stay or return to the station, as well as particularly friendly miners, which now can be easier distracted from following you. As a downside, this might cause your hired wingmen or mining companions to not follow you if you sneakily astrogate away while they are busy mining, so make sure you give them orders to follow you.
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- Updated translations.
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Feedback Focus: NPC behaviour during astrogation.
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# 1.52.8:
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- THI Cargo Containers will now follow you through an astrogation jump when executing the "keep formation" command.
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- Fixed tooltips for some buttons on OMS not showing when using a gamepad and flickering when showing up.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 1.52.7:
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- Fixed some of the moonlets not despawning, which both permanently degraded the performance and could cause your ship to quantum tunnel into them when you paid them a subsequent visit.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 1.52.6:
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- Fixed a tooltip on the astrogator tab.
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- Updated translations.
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Feedback Focus: General.
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# 1.52.5:
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- Fixed NPC and EIAA-1337 behaviour near certain big moonlets. After most recent performance improvements, ships could ignore certain moonlets during burnfinding and crash directly into them.
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- Fixed cargo containers being bolted down to the simulation screen in the Tuning and Equipment simulations, preventing ship movement.
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- Updated translations.
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Feedback Focus: General.
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# 1.52.3:
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- Sometimes, cargo containers and similar craft attached to your ship would boot up and attempt to escape on Enceladus. This included both the main menu, as well as the "examine ship" sections of the Dealer and Fleet menus.
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- Added AI inhibitors to racing drones and their illegal modifications. The drone will now shut down in direct proximity to any ship, just like any other autonomous craft. This can make certain events and encounters easier and will prevent such drones from attempting to escape when already caught with docking equipment. Previously, such a drone would only shut down after entering a cargo bay.
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- Updated translations.
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Feedback Focus: Drone interactions. Racing, in particular, might be a bit easier now, I'm looking for feedback if it tipped the scales too far.
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# 1.52.2:
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- Reversed the polarity of debris spawning. It's now much more likely for a big rock to shatter into multiple smaller fragments when force is applied, but it should preserve the desired tight spawning radius when mining with the excavator or grinder.
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Feedback Focus: Mining, both remote and close quarters. Look out for both big rocks shattering in response to your fire, as well as yields when mining with your excavator or a grinder.
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# 1.52.1:
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- Tetsuo Engineering managed to obtain approval for the installation of Tetsuo HMX-2000I on low-stress hardpoints.
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- Updated translations.
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Feedback Focus: Tetsuo HMX-2000I.
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# 1.51.11:
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- Adjusted dynamic physics simulation range settings to be less aggressive. Previously, the game could attempt to limit the simulation space in response to new objects being introduced too quickly, which, while it preserved good performance, could make the ice only appear in a narrow band around your ship. This could also lead to some weird ice formations as the simulation range was adjusted back and forth to find the optimal spot. The new settings are much more gentle and make the spawning seem much more natural while preserving the performance benefits.
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- New asteroids will not spawn in close proximity to your ship anymore.
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- You can now ask BBW to join their cause multiple times in one encounter. Beware that they might get annoyed by this.
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- While you can still bind multiple keys for an action in the game, the HUD will only show the first key bound. This prevents the interface overlowing if you manage to bind keys that have long representations, like keypad keys.
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- Updated translations.
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Feedback Focus: The big change in this release is adjustment how the ice spawns all around you. Please let me know in any of your standard ice encounters look off, or if you experience worse performance than you used to.
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# 1.51.10:
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- Improved physics performance for certain big, complex moonlets by over 1000%.
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- General physics engine collision detection optimization. Due to how our physics throttling system works, the most immediate effect for you will be the ability for the game to simulate objects further away from your ship. If you desire a better performance instead, make sure to lower the "physics simulation range" slider in the game settings.
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Feedback Focus: Performance, especially near moonlets.
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# 1.51.9:
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- Updated ore graphics.
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- Fixed the title menu being misaligned if you had a save with a long ship name.
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- Fixed some of the big, complex moonlets experiencing runaway kinematic reactions, leading them to spin uncontrollably and break game physics.
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- Updated translations.
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Feedback Focus: Updated ore graphics.
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# 1.51.7:
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- Certain ship and stations that denied you docking for some reason will allow you to dock again when you manage to convince them that they should. That makes certain illegal cargo exchanges, and bounty hunting, flow more naturally when you are performing the operations in close proximity of recipients.
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- Having a rogue cargo container attached to your ship prevented other such containers from appearing.
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- Updated translations.
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Feedback Focus: General.
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# 1.51.6:
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- Fixed phantom manipulator damage. If you had a damaged ship in a save at the time when the damage model of the manipulator changed in an upgrade, the manipulator misalignment damage could been transferred past the upgrade, but you were not able to fix it without replacing the whole ship.
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- Jury-rigging misaligned Salvage Manipulator will now apply the fixes immediately and you won't need to bash the arm on another rock in order for the fixes to kick in.
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Feedback Focus: AR-1500M damage model.
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---
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---
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[earlier changelogs](changelog-experimental-0.622.0) |
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[earlier changelogs](changelog-experimental-0.622.0) |
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\ No newline at end of file |
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