... | @@ -8,93 +8,6 @@ This page features all the experimental branch releases. Our experimental branch |
... | @@ -8,93 +8,6 @@ This page features all the experimental branch releases. Our experimental branch |
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Feedback Focus: NPC behavior near massive objects, stations, and moonlets.
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Feedback Focus: NPC behavior near massive objects, stations, and moonlets.
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# 1.62.6:
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- Improved precision of secondary tuning data reporting for mineral processing units.
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- Ganymedean establishment will now serve refreshments at the same conditions as other Space Bars.
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- Adjusted some dialogue to make clear when your crew manages to escape from a damaged derelict during a failed recovery attempt.
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- Updated translations.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 1.62.4:
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- Files clean-up: then you had the OST DLC purchased, game used to download some of the mp3 tracks twice. It will now only download them once.
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- Your crew is now much less likely to be distracted by the environment when you approach a derelict ship. Previously, they could not notice it if there were exciting things happening around them.
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- Fixed number formatting functions. In some circumstances, some fractional numbers were rounded wrong and produced off-by-one errors, for example 3.97 would be rounded to 3.0 instead of 4.0.
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- Dynamic backgrounds on the title screen, credits screen, and the screensaver mode now have more asteroids.
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- Activating screensaver mode (with a `--screensaver` command-line switch) will now automatically mute all sounds and skip the boot animation of the game.
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- Added additional logging for AI behaviour to make it easier to pinpoint potential problem with the new wingman system.
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Feedback Focus: Still looking for feedback on the new tuning display and MPU tuning.
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# 1.62.1:
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- Improved compatibility of USV-GOT reconnaissance craft with both MLF Haul Drone and MPI Tug Drone systems. The commands imposed from the craft will now interface properly with the ship-area-network bus, allowing the systems to coordinate efforts when directed manually and preventing two opposite systems from fighting over the same ore chunk.
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- Updated translations.
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Feedback Focus: Still looking for feedback on the new tuning display and MPU tuning.
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# 1.62.0:
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- When tuning your ship, the simulation window will now display secondary parameters affected by the tuning option you are changing. This applies for parameters that have difficult to predict consequences.
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- Rebalanced Mineral Processing Unit tuning - including reaction mass efficiency now being boosted by quicker processing and the power curve being more aggressive when you push the speed to the very limit of the device.
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- Updated translations.
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Feedback Focus: New tuning display and MPU tuning.
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# 1.61.2:
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- When fixing weapon misalignment with OMS drones, your mechanic will not have to adjust the jury-rigging options in order for repair to take effect.
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Feedback Focus: Still looking for feedback on MPU tuning options.
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# 1.61.1:
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- You can now tune the processing speed of your Mineral Processing Unit.
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- Grinders of mining companions attached to AT-K225 are now detached from your main excavator. The placement of the docking bays made that feature useless, and they tended to damage your ship if you tried to open them up.
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- You can't drive your crew to alcoholism in the Space Bar anymore. The bartender will not serve you anymore if you overdo it.
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- In some complex inter-faction interactions you could turn your own IFF against you. That made your drones and wingmen to be afraid of you and leave.
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- When fixing thruster misalignment with OMS drones, your mechanic will not have to adjust the jury-rigging options in order for repair to take effect.
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- Unified spelling and fixed typos.
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- Updated translations.
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Feedback Focus: MPU tuning.
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# 1.60.1:
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- AI now understands that when you are astrogating away you will end up far away, and that if they want to stay close to you they should follow. This fixes a problem with wingmen who would sometimes stay behind if they were at a comfortable distance from you when you performed a jump and were distracted with something else.
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- Fixed THI Cargo Containers not unloading completely when asked to unload on ships with big processed cargo capacity.
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- Obonto Microengineering unified its branding.
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- Updated translations.
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Feedback Focus: Still looking for feedback on wingmen interactions.
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# 1.60.0:
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- Additional dialogues you can have with fellow miners.
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- Additional options to hire wingmen.
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- You can now give commands to wingmen you hire. They might even listen to you.
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- The IFF display only updates when visible now.
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- Fixed a bug that could cause a game crash when you hired a wingman but they decided to not follow you through astrogation.
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- Additional logging to debug wingmen interactions.
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Feedback Focus: Wingmen interactions.
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# 1.59.9:
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- IFF controls got stuck. A liberal application of WD40 fixed the issue.
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Feedback Focus: Wingmen interactions.
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# 1.59.8:
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- When you hire a wingman, your IFF display will now update immediately.
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- Hiring civilian wingmen and paying them well now nets you a good reputation amongst miners.
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- Fixed part of the simulation chart label which was visible at the edge of the screen when the simulation initialized.
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Feedback Focus: Wingmen interactions.
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---
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---
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[earlier changelogs](changelog-experimental-0.622.0) |
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[earlier changelogs](changelog-experimental-0.622.0) |
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