Update changelog experimental authored by Mariusz Chwalba's avatar Mariusz Chwalba
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
# 1.89.6:
- Rate of time passage does not affect the amount of damage you receive. Previously, in OMS you could receive disproportionally large kinetic damage spike if you got hit while your OMS was open, and you could damage a lot of your systems if a cargo container or similar object was scraping on your hull while you entered OMS.
- Kinetic damage to your HUD will now use the same calculation as rest of your systems. Previously it used a bit different formula, which could make the damage inconsistent when your system framerate changed.
- Fixed z-order for ice jets from damaged ringroids. These could appear below cargo containers attached to your ship, but above your ship.
- Updated translations.
Feedback Focus: Kinetic damage.
# 1.89.4:
- Curie point radiator now has upper temperature it can operate, which limits it's impressive cooling performance to be finite. Iron droplets can get only so hot before boiling off completely.
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