This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
# 1.82.2:
- Fixed CERF HUD readings overlap on small screens, such as SteamDeck.
- Ships that are not equipped with weapons will not try to ram you if they are angry at you anymore.
- Racing team will only challenge you to a race when it's neutral or friendly. If they don't like you, they will not discuss races anymore. Combined with the behaviour change for unarmed ships, this will also cause them to not try to ram into you while mockingly challenging you to a race. Instead they will now act more mature, and post a bounty instead.
Feedback Focus: Still looking for feedback on Machines Astro-Dynamiques Cernunnos II HUD.
# 1.82.1:
# 1.82.1:
- Limiting the distance of the nanodrone systems in tuning will now take into account your ships centre of mass instead of the location of the drone launcher. This will not affect the hardware limitations of the laser propulsion, which are still based around the location of the laser array. This makes the area of effect of the drone system on the maximum tuning non-circual, but makes setting up non-overlapping drone areas much easier.
- Limiting the distance of the nanodrone systems in tuning will now take into account your ships centre of mass instead of the location of the drone launcher. This will not affect the hardware limitations of the laser propulsion, which are still based around the location of the laser array. This makes the area of effect of the drone system on the maximum tuning non-circual, but makes setting up non-overlapping drone areas much easier.
Feedback Focus: Still looking for feedback on Machines Astro-Dynamiques Cernunnos II HUD.
Feedback Focus: Still looking for feedback on Machines Astro-Dynamiques Cernunnos II HUD.
# 1.82.0:
# 1.82.0:
- Added new encounter.
- Added new encounter.
- Updated translations.
- Updated translations.
Feedback Focus: Still looking for feedback on Machines Astro-Dynamiques Cernunnos II HUD.
Feedback Focus: Still looking for feedback on Machines Astro-Dynamiques Cernunnos II HUD.
# 1.81.6:
# 1.81.6:
- Adds CERF boot logo.
- Adds CERF boot logo.
Feedback Focus: Machines Astro-Dynamiques Cernunnos II HUD.
Feedback Focus: Machines Astro-Dynamiques Cernunnos II HUD.
# 1.81.4:
# 1.81.4:
- Adds CERF boot jingle.
- Adds CERF boot jingle.
- Adjust autopilot colours to use CERF colour scheme when running with CERF HUD.
- Adjust autopilot colours to use CERF colour scheme when running with CERF HUD.
Feedback Focus: Machines Astro-Dynamiques Cernunnos II HUD.
Feedback Focus: Machines Astro-Dynamiques Cernunnos II HUD.
# 1.81.2:
# 1.81.2:
- Fixes auxiliary MPD power generators which got broken in 1.81.0
- Fixes auxiliary MPD power generators which got broken in 1.81.0
- Removes brightness tuning option for the new HUD. It didn't do anything.
- Removes brightness tuning option for the new HUD. It didn't do anything.
Feedback Focus: Machines Astro-Dynamiques Cernunnos II HUD.
Feedback Focus: Machines Astro-Dynamiques Cernunnos II HUD.
# 1.81.0:
# 1.81.0:
- You can now purchase Machines Astro-Dynamiques Cernunnos II HUD.
- You can now purchase Machines Astro-Dynamiques Cernunnos II HUD.
- Updated translations.
- Updated translations.
Feedback Focus: Machines Astro-Dynamiques Cernunnos II HUD.
Feedback Focus: Machines Astro-Dynamiques Cernunnos II HUD.
# 1.80.5:
# 1.80.5:
- Difficulty is now stored in the save file. If you change the difficulty with no save loaded (main menu) it will adjust the default difficulty.
- Difficulty is now stored in the save file. If you change the difficulty with no save loaded (main menu) it will adjust the default difficulty.
- Adjusted some Obonto dialogue trees which presented reply options in different order if you inquired about some things.
- Adjusted some Obonto dialogue trees which presented reply options in different order if you inquired about some things.