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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.584.9:
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- Fixed a bug in the new cargo handling that could cause an item to not register as cargo, remaining a valid target for AR1500 manipulator, having persistent geologist marker in the cargo hold and registering on the proximity lidar, preventing thus astrogation.
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- Fixed a bug that could cause your game to crash when your ship crashed into an asteroid.
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- Decreased dampening of the cargo bay impact absorbers of EIME. The beak will now open faster and should not depend on physics framerate settings anymore.
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Feedback Focus: Still looking for feedback on cargo handling across ships. This version changes when the game considers something yours, and while I don't anticipate problems from that, there might be problems I did not anticipate. If you got something inside your ship and it acts weird, please report it. Screenshots might be helpful in this case. Changes introduced today should be most visible when flying EIME.
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# 0.584.7:
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- Added a grace period before an item is registered as proper cargo. This should prevent numerical imprecisions from ore hitting the side of your ship from registering as cargo.
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- Adjusted AT-K225 physical shape to take advantage of the new cargo handling.
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