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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.49.7:
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- OLED saving as applied to non-static HUD elements, such as autopilot targeting receptiles and ore identification markers. OLED-saving protocol introduces a slight shift of all the static elements of your HUD to prevent OLED (and CRT) displays from being damaged with burn-in from having a prolonged display of a static image. This makes sense for static elements of your HUD. This will cause all the autopilot target markers and ore identification markers to be exactly centered on the target.
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- Autopilot HUD overlay displaying relative velocity and distance was not placed correctly if you targeted a surface of a big entity, such as moonlet. While the triangle marker was correctly placed on the surface of the object, the velocity overlay was placed over it's centre of mass.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 1.49.6:
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- Custom paint job, if present, will now be applied to OCP-209's habitat.
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