Update changelog experimental authored by Mariusz Chwalba's avatar Mariusz Chwalba
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Feedback Focus: Release candidate. As this release contains achievements for things you can already do in the Stable branch, I want to publish it for everyone as soon as possible. Please report anything that works worse than in the Stable branch.
# 0.547.1 just hit the experimental branch, featuring:
# 0.547.1:
- Improved background particle performance.
- Improved LIDAR rendering performance.
- Additional performance logging data to reflect the recent disconnect of physics and rendering framerates.
Feedback Focus: Performance, especially framerate stability. The aim of this patch is to address uneven performance.
# 0.547.0 just hit the experimental branch, featuring:
# 0.547.0:
- Enhanced strategic layer of AI. NPC ships are now able to take additional risks if they perceive targets as worthy of them. This will prevent standoffs from persisting.
- Personal reputation and faction disposition of NPC ships you encounter for the first time will now have some variation over the default faction standing.
- Lasers now deal the correct amount of damage when you set the framerate limit to "unlimited".
......@@ -25,7 +25,7 @@ Feedback Focus: Performance, especially framerate stability. The aim of this pat
Feedback Focus: NPC encounters.
# 0.546.0 just hit the experimental branch, featuring:
# 0.546.0:
- Suppressed miner curiosity near the edge of the rings. You will still encounter a same number of ships on the rim, but they should be mostly minding their own business now.
- Fixed the Enceladus menu display on very small monitors - the main menu will not cover the in-game time indicator anymore.
- Previews of the HUDs in the Equipment menu will now display complete interfaces in all resolutions.
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