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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.578.0:
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- You can now toggle your main torch with a hotkey.
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- NPC ships now understand how the Haul Nanodrone system works and will use them to their full potential.
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- Friendly AI ships, such as wingmen and mining companions, have now more incentive to stay in the general area of your ship and will not get lost kilometres away when hunting for expensive ore chunks.
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- NPC ships are now aware of your craft at a longer range since they can also observe your thruster flashes on their visual feeds.
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- Expanded the ship detection range for your Mining Companion, since they have a constant radio uplink with your ship.
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- B8 Claim Beacons installed on a Pelican Prospector will not damage your ship anymore.
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- Racing HUD will not show the overheat glitch shader when it is not overheating.
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Feedback Focus: Friendly NPC and Mining Companion behaviour.
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# 0.577.6:
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- Updated geologist filter. When having the "unmarked" option turned on, the affected systems will be allowed to act upon matching ore, even when it's not apprised yet. Disabling the "unmarked" option will enforce stricter checking, and ore that is not apprised yet will not be counted as a valid target. This changes the behaviour of drone systems and the AR1500 manipulator. If you want your systems to work on the ore that is still being apprised, turn on the "unmarked" option for them.
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- Fixed a bug in the tutorial, which would sometimes skip ahead without player input if the previous action took much longer than anticipated.
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