|
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
|
|
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
|
|
|
|
|
|
|
|
# 0.612.0 just hit the Experimental branch, featuring:
|
|
|
|
- Lasers can get damaged and wear out now - both yours and those used by NPCs.
|
|
|
|
|
|
|
|
Feedback Focus: Laser damage, wear, maintenance and repair.
|
|
|
|
|
|
# 0.611.0:
|
|
# 0.611.0:
|
|
- New dialogue options when approaching a derelict ship that is about to be salvaged by a licenced S&R craft.
|
|
- New dialogue options when approaching a derelict ship that is about to be salvaged by a licenced S&R craft.
|
|
- Re-balanced AR1500 damage and repair cost. It is now cheaper to repair and more resistant to kinetic impacts, but it will wear out quicker and is easier to overheat.
|
|
- Re-balanced AR1500 damage and repair cost. It is now cheaper to repair and more resistant to kinetic impacts, but it will wear out quicker and is easier to overheat.
|
... | | ... | |