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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.55.5:
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- Fixed lines-of-sight displaying wrong on ultrawide monitors or dual monitor setups (with more than 4:1 aspect ratio).
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- The Space Bar crew now keeps asteroids further away from the establishment and attempts to keep the interior debris-free. This also prevents the bar from spawning on top of existing rocks, causing mayhem.
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- Updated translations.
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Feedback Focus: Lines of sight and spelunking. The change in LoS shader should not be very detectable, but there might be subtle changes in how things look. If you feel something is off, please provide a screenshot so we can get on the same page.
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# 1.55.3:
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- Abandoning a race without further interaction with the racing team would cause them to get angry at you and refuse to communicate with you further. They will now forgive you when you meet them again. This patch includes compatibility with older saves.
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- When you ask the racing team for a rematch shortly after winning or losing a race, they will acknowledge now that it's a rematch.
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- Updated translations.
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Feedback Focus: Ringracing.
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# 1.55.2:
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- Updated graphics of Uranium Caves. This includes the removal of some rendering artefacts outside the moonlet and a cave interior border that is more in line with other caves you can encounter. If you are using the 4k texture pack DLC you might want to disable it to test this version, as it overwrites files that were changed here. A proper update to that DLC will be released with the next stable update.
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Feedback Focus: Uranium harvesting.
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# 1.55.0:
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- You can disable motors on Eagle Prospector series grinders now.
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Feedback Focus: Still looking for feedback on how the rings look after the most recent fix.
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# 1.54.9:
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- Resolved an issue causing asteroid banding artefacts. When the simulation range was reduced and the ship moved slowly, an interaction between the limited simulation space and the asteroids' cell-based density map led to the formation of regular patterns in the rings.
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Feedback Focus: Formations within the rings.
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# 1.54.8:
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- EIAA-1337 autopilot, when installed on a ship equipped with MLF Haul drones, attempted to use these drones on targets that they were incapable of moving or interacting with.
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Feedback Focus: EIAA-1337 mining on ship equipped with drones.
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# 1.54.7:
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- When you came across a particularly big moonlet in the area that was dense with rocks and the game had problem finding a suitable spot to show that moonlet, it's virtual ghost would tag along you, trying to spawn, until it found a suitable spot. For some playstyles this could last dozens of minutes, which could cause the moonlets appear even thousands of kilometres away from the location they were supposed to be at, or appear twice - if you took a very specific path that would lead you back to it's original location through astrogation. The spotfinding algorithm is now much more aggressive if it fails a couple of times and is pretty much guaranteed to find an empty spot in dozens of seconds now.
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- Astrogating away in a dense region of the rings, while a moonlet or other anomaly tried to find a good location to spawn, would drag that entity along with your ship. The gravity of this situation is decreased now.
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- Updated translations.
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Feedback Focus: Event spawning.
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# 1.54.5:
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- Delivering huge amounts of molten iron via an industrial-grade mass driver directly to a ship or station hull now counts as a hostile act.
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- Disabled OLED-saving option for EIME HUD display. The subtle shifts in pixel location were useless on a HUD that moves all over the screen, and it caused a slight misalignment of the augmented reality display of the cargo bay.
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- Dismissing a crewmember who is a part of an active crew now correctly clears associated story flags.
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Feedback Focus: General.
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# 1.54.4:
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- Adjusted line-of-sight rendering settings. Previous settings experienced some graphical quirks when you flew close to certain entities, such as moonlets.
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- Adjusted collider and occluder shapes for moonlets to closer match the visual representation and be less confusing.
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- Fixed weird black shadow that was sometimes visible around a moonlet if you raised your gamma settings high enough. With default gamma, it was barely visible.
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Feedback Focus: Uranium harvesting, line-of-sight quirks, especially on ultra-wide monitors.
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# 1.54.3:
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- Adjusted display rectangles of ore venting particle systems which caused lighting glitches when your ship was moving fast enough.
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- Fixed the tooltip in the tutorial that clarified that X displayed is a key to press and not a button to click that did not appear.
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- Having a good standing with Ganymedeans won't cause their cargo containers to send you their ore without catching them.
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- You can abort the B8 claim immediately if you deploy your beacon by accident.
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- Updated translations and translation credits.
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Feedback Focus: General.
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# 1.54.0:
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- An additional, brand new soundtrack.
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- Adjusted previous "boss battle" soundtrack to play more often when you are engaging in challenging opponents.
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- Updated translations.
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Feedback Focus: New music.
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