1.80.2 authored by Mariusz Chwalba's avatar Mariusz Chwalba
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release: This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
# 1.80.2:
- Fixed a dialogue bug that could allow you to pick if capitan of the ship you meet liked or disliked your current crewmembers.
- NANI effective range was listed wrong.
- Updated translations.
Feedback Focus: Release candidate. Please report anything working worse than the stable branch.
# 1.80.1:
- Machines Astro-Dynamiques just released retrofit kits for their high-performance MAD Cheval 5.0 torch. Similarly to Luciole 1.2, this is hardware designed for heavy recovery tugs, these might not be practical on smaller excavation crafts, outside of specialised requirements.
- Updated translations.
Feedback Focus: MAD Cheval 5.0.
# 1.79.3:
- Added extended safety protocol for thrusters and torches, which can limit the power output of a thruster when built-in radar detects metallic objects, like ship hulls. MAD CERF torches are now equipped with new safety protocol.
- Search and Rescue pilots now have mandatory ADHD screening. They used to be quickly distracted as soon as an derelict even touched their cargo hold, resulting in many botched recoveries.
- Improved AI for docking manoeuvres. AI can now recognise if a ship it's attempting to dock into is stuck in a cargo bay.
- Improved performance around derelicts.
- Lifted some autopilot limitations on CERF ships, which were placed to improve odds of derelict recovery even when pilots got distracted. As a side effect, pirate-operated CERFs might now be more dangerous.
- ATK-225 had some drone systems installed in docking bays stick out in unexpected ways. Now they will stick out in expected ways instead. This slightly changes areas on which they operate.
- Updated translations.
Feedback Focus: Search and Rescue crew performance. With distraction fixes and AI improvements they should be able now to pick up many more derelicts.
# 1.79.0:
- Machines Astro-Dynamiques just released retrofit kits for their high-performance MAD-TX4 RCS thrusters. Designed for heavy tugs, these might not be practical on smaller excavation crafts, outside of specialised requirements.
- Updated translations.
Feedback Focus: MAD-TX4 RCS.
# 1.78.10:
- Fixes grinders having too high pitch.
- Updated translations.
Feedback Focus: Grinder noise.
# 1.78.9:
- Grinder audio feedback is now based on actual speed the grinder rotates, so you'll hear when it struggles with something.
- Adjusted the grinder torque and resistance to make the spinning match what you'd expect to see based on the audio feedback it was playing previously. It used to have much too much resistance (stopping grinders too fast) and a bit too much power (spinning them up to excessive speeds).
- Catching a derelicts ND-LIS Kitsune with a vacant cradle arm will not prompt your crew to attempt to board it over and over again.
- Catching a ND-LIS Kitsune with a cradle and keeping it there for a while will not cause it to gain power, boot up and attempt to fly away while still attached to your ship. It will still refuel on a cradle compatible with re-fuelling, and should you release such derelict it will boot up and attempt to execute the last order given to its autopilot by previous crew, which will most likely cause the derelict to get lost.
Feedback Focus: General.
# 1.78.8:
- Changed the way "reduce flicker" accessibility option works on a full processed cargo manifest. The mineral blinking will now be pronounced, but slow, so it should be clearly visible without triggering any photosensitivity issues.
- Miners you encounter at the edge of the rings will be curious about your operation again and will approach you to discuss it. Their whole purpose is to introduce new players to comms and to guide them further into the rings.
- Limited the traffic on the edge of the rings by 50%. While the miners will be approaching you now when you just sit on the edge of the rings, there will be fewer of them.
- Miners you encounter on the edge will not cause the storyteller to hold on other events if you decide to fly along them.
Feedback Focus: Close encounters of the ringedge kind. The purpose of these particular encounters is to introduce new players, who sometimes tend to stay in the shallows of the rings, to encounters with other ships, comms, and idea of perhaps going deeper in, while not inhibiting their operations much. We expect ships on the rim of the rings to approach you, initiate some small talk, and then - unless you act in a way that encourages them to do something else - leave you alone and go deeper in. Should you follow them, they should introduce some concept of mining after about 8-12km.
--- ---
[earlier changelogs](changelog-experimental-0.622.0) [earlier changelogs](changelog-experimental-0.622.0)
\ No newline at end of file