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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 0.585.2:
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- Updated engine binary for Linux and Steam Deck to Godot Engine 3.5.1.
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- Adjusted BVH margin for the physics collision testing. While the previous value showed promising results in synthetic tests, real-live performance was underwhelming.
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Feedback Focus: Any cargo-related incidents, performance, visuals, ring generation quirks.
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# 0.585.1:
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- Optimized the ring background particle system. Now, despite being capable of displaying much more particles, it uses fewer CPU resources. This will both improve performance on systems that were bound by CPU-GPU communication, as well as make some areas of the rings covered with a thick haze of small rocks. You can adjust the background particle details to fine-tune that.
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- Passing multiple days during transit, on station or during repair would count only as a single day for education performance. Now you will benefit from all the days, which should increase the rate at which your crew educate themselves.
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