... | ... | @@ -2,6 +2,12 @@ This page features all the experimental branch releases. Our experimental branch |
|
|
|
|
|
---
|
|
|
|
|
|
# 1.64.13:
|
|
|
|
|
|
- Selecting a reply which has a decorator with looping animation caused animation and audio cue for "message being sent" to not play, as it waited for the infinite loop to finish. This could be confused with some of dialogues not progressing, even once you reached the very end.
|
|
|
|
|
|
Feedback Focus: Still looking for feedback on any quirks related to damage, kinetic or otherwise.
|
|
|
|
|
|
# 1.64.12:
|
|
|
|
|
|
- Fixed equations for computing damage resistance when time was slowed down due to adrenaline boost or OMS screen being open. Some of the equations did not take the changed timescale into account, while others took them effectively twice, which caused damage anomalies when the time was not moving at a normal scale - some systems took more damage when OMS was open, for example, while others were almost impervious to all the damage. This caused some cradled hardware configurations to cause continuous damage when they wedged against the ship hull after you opened your OMS screen, and some types of damage being more severe when the game was running in slower framerate.
|
... | ... | |