This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
# 1.74.6:
- Fixes camera shaking during game if your physics framerate was lower than your rendering framerate. Godot 3.6 extended the implementation of the physics interpolation features in a way that made it incompatible with the way we move things in the game.
Feedback Focus: Still looking for general feedback after the engine update.