|
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
|
|
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
|
|
|
|
|
|
|
|
# 1.28.20:
|
|
|
|
|
|
|
|
- Changed the way firing solutions are attached to the ship, making them appear to move smoothly even if you are moving at a significant velocity.
|
|
|
|
- Racing overlay will now still be using high-precision acceleration sensors.
|
|
|
|
- Updated translations.
|
|
|
|
|
|
|
|
Feedback Focus: Still looking for feedback on the autopilot overlay. With a fixed refresh rate, it behaves more like how it should actually work in reality - but it does make most autopilot functions (firing solutions, path predictions, autopilot overlay) look a bit different. I'm interested in how you feel about that change.
|
|
|
|
|
|
# 1.28.18:
|
|
# 1.28.18:
|
|
|
|
|
|
- Fixed regression in the Kitsune cargo bay light, which didn't show up at all.
|
|
- Fixed regression in the Kitsune cargo bay light, which didn't show up at all.
|
... | | ... | |