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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 1\.11.10:
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- Fixed a bug that caused your astrogator to more easily identify ships away from you than those close. While the overall tactical awareness distance stays the same, this change will make it seem shorter, as ships that are far away will now take significantly more time to identify.
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- Fixed animation of the tactical/IFF marker on your autopilot overlay.
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- Updated translations
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 1\.11.9:
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# 1\.11.9:
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- Fixed line-of-sight shader settings. The previous shader settings caused some graphical glitches inside caverns and around moonlets that have caverns. New settings don't have these problems and use fewer resources, improving game performance.
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- Fixed line-of-sight shader settings. The previous shader settings caused some graphical glitches inside caverns and around moonlets that have caverns. New settings don't have these problems and use fewer resources, improving game performance.
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