|
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
|
|
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
|
|
|
|
|
|
|
|
# 1\.11.5:
|
|
|
|
|
|
|
|
- When you accessed the ship logs for the second time, they would not scroll all the way to the end.
|
|
|
|
- Ship logs sometimes did not get focus on the last line of the logs.
|
|
|
|
- Fixed a vertical line visible on K44 if you examined the ship in your fleet.
|
|
|
|
- Icons for "ship being maintained" and "ship not passing inspection" can now appear both on the ship icon when you are fixing your ship, but not enough to pass the inspection when done.
|
|
|
|
- Added support for physical scancodes for hardpoint toggles to fix issues on unusual keyboard layouts, which require two keypresses for a number.
|
|
|
|
- The "pick your dive target" screen will now present a zoom level consistent with the zoom slider position when you first enter it.
|
|
|
|
- Updated translations.
|
|
|
|
|
|
|
|
Feedback Focus: Still looking for feedback on the new multi-crew mechanics: geologists, mechanics, and astrogators.
|
|
|
|
|
|
# 1\.11.2:
|
|
# 1\.11.2:
|
|
|
|
|
|
- Multiple mechanics will not speed up the rate of replacing your hardware with new ones anymore.
|
|
- Multiple mechanics will not speed up the rate of replacing your hardware with new ones anymore.
|
... | | ... | |