|
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
|
|
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
|
|
|
|
|
|
|
|
# 1.74.27:
|
|
|
|
|
|
|
|
- Reverted the gradual time slowdown to be at the previous pace.
|
|
|
|
- Ensured that it applies to all the cutscenes.
|
|
|
|
|
|
|
|
Feedback Focus: Initial ring-diving cutscene. Specifically, if you had problems with cradled equipment misaligning while you fast-forwarded through the initial cutscene, this version should fix that. Since it changes the way we handle time in the game, please be on a lookout for any time-related quirks.
|
|
|
|
|
|
# 1.74.26:
|
|
# 1.74.26:
|
|
|
|
|
|
- All the time-rate transitions were slowed down to reduce numerical imprecisions in the physics simulation, which could lead into unresolved states in the physics system and things glitching out or exploding when the game changed the rate of time flow. Time will now slow down and speed up more gradually. This impacts both time being speed up during cutscenes, as well as time being slowed down during adrenal boosts or viewing OMS.
|
|
- All the time-rate transitions were slowed down to reduce numerical imprecisions in the physics simulation, which could lead into unresolved states in the physics system and things glitching out or exploding when the game changed the rate of time flow. Time will now slow down and speed up more gradually. This impacts both time being speed up during cutscenes, as well as time being slowed down during adrenal boosts or viewing OMS.
|
... | | ... | |