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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 1.29.1:
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- Changed the way NPC impatience works in dialogues. NPC can now become more impatient when talking to you during the conversation if you attempt to astrogate away. This makes quest dialogues flow more naturally if you decide to astrogate during them.
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- Sometimes, you could end up in a situation where you had a channel open to a ship, but it was done talking to you. This prevented further contact with other ships and returned to Enceladus until that ship left the simulation area.
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- NPC ships will now close the comms channel to you immediately when they have nothing more to say to you.
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- Racing path prediction was mission one vertex.
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- When ships tell you that they leave for repairs, they will actually leave instead of reverting to the default NPC state.
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- Profiler is now available in the Virtual Flight Service.
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- Kitsune's spinal low-stress hardpoint is now described as such. Equipment that can be mounted on a spinal hardpoint is also marked appropriately.
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- Updated translations.
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Feedback Focus: Comms & astrogation. While the changes are subtle and should not make much of a difference most of the time, there are edge cases where they will make dialogues flow much more naturally, and possibly some edge cases I did not anticipate. Please report anything weird that happens when you talk to ships or astrogate around.
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# 1.28.20:
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# 1.28.20:
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- Changed the way firing solutions are attached to the ship, making them appear to move smoothly even if you are moving at a significant velocity.
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- Changed the way firing solutions are attached to the ship, making them appear to move smoothly even if you are moving at a significant velocity.
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