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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.74.19:
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- Adjusted plume visuals for most plumes. Previous settings used more GPU power and caused some visual glitches when you have fusion drives installed but underpowered and some RCS firing along them.
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- Propellant and Transit Reserve readouts on your HUD will not be misaligned anymore when you install large propellent tanks.
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- When racing drone lost track of it's host racer, it would constantly complain to you that the race is now illegal.
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- Updated translations.
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Feedback Focus: Rocket plume visuals and performance.
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# 1.74.17:
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- NPC ships will not go into precision manoeuvring mode while engaged in combat anymore.
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- Improved performance of burnfinding on single-core-bound systems.
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- Improved performance of pending collision tests.
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Feedback Focus: Performance, especially on CPU single-core-bound systems. The precision manoeuvring mode while engaged with multiple other ships, or in dense areas, could sometimes cause severe lag spikes. These performance improvements should eliminate all of these.
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# 1.74.16:
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- Grinders of Mining Companions installed in the back of a Cothon family of ships are now unlinked from your excavator. Opening these grinders could damage the reactor of such ship.
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- Mining Companion cradle power supply increased to 30MW. While previous 10MW power supply was sufficient to operate the grinders for extended period while attached to the ship, it was insufficient to power the actuators that open and close the grinder itself. Repeated operation could drain the companion capacitor completely making it reboot and possibly lose cargo.
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- When your crew successfully salvaged AI ghostship, they will actually fly it back to the station as the dialogue implies, instead of silently returning to your ship and sending the ghostship back on autopilot.
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- Updated translations.
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Feedback Focus: General.
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# 1.74.13:
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- Not every moonlet discovered counted towards "discover a moonlet" achievement. Now all of them will qualify, even the very special ones.
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- Fixed Obonto and Phage stations docking arms interacting weird when you docked with OCP-209.
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- Nakamura Dynamics and Eon Interstellar were found to advertise inaccurate thermal consumption values for their thrusters and torches. Legal action pending.
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- Updated translations.
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Feedback Focus: General.
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# 1.74.12:
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- Adjusted dampening factor of ND-LIS Kitsune cargo bay actuators. After the engine update, high dampening factor caused numerical errors when running physics at 30fps, which resulted with cargo bay not opening nor closing properly. New settings work in every framerate.
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- Updated translations.
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Feedback Focus: Kitsune, especially it's cargo bay. Lower dampening factors should also be slightly visible during normal gameplay, with the front cabin moving slightly in relation to the centre of mass and reactor when extended. This is expected and I'm looking for feedback if it feels realistic enough. When reporting problems, please include a screenshot.
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# 1.74.11:
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- If you are using a hardware mouse pointer option, your mouse pointer will now disappear after the same period of inactivity as the software counterpart.
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- Fixed missing fonts on EIME HUD
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Feedback Focus: Still looking for feedback on both performance, especially on lower-end machines, and any cargo bay leaks or other physics-collision-related quirks.
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# 1.74.9:
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- Selling 200+ ships in 10 in-game days overwhelmed the dealership and caused such game to crash upon loading and attempting to access the dealer quickly.
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Feedback Focus: Still looking for feedback on both performance, especially on lower-end machines, and any cargo bay leaks or other physics-collision-related quirks.
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# 1.74.8:
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- Improved sensor reading performance on low-end machines. If you had a period in which your in-game framerate would be lower than a simulated framerate of refresh of your HUD hardware, HUD would remember how many times it wanted to refresh and accumulate all the missing reads, catching up once your framerate exceeded the threshold again. This neither looked good nor was good for performance.
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Feedback Focus: Still looking for feedback on both performance, especially on lower-end machines, and any cargo bay leaks or other physics-collision-related quirks.
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# 1.74.7:
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- Improved physics performance.
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- Fixed issue with some mining companions, beacons and cradles unbalancing and possibly damaging certain ships.
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- Fixed Equipment menu labels shifting under your mouse cursor on Enceladus.
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- Enabling the reduce flicker accessibility feature will also reduce flickering of a full processed storage compartment.
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- Lidar display on your OMS will now work even if you fly without HUD.
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Feedback Focus: Performance and cargo bay leaks. This release changes the way in which collisions are computed, which both increases performance and removes some annoying phantom collision bugs, but a different detection strategy might cause other quirks. Please be on the lookout for ore and carbon leaks.
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# 1.74.6:
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- Fixes camera shaking during game if your physics framerate was lower than your rendering framerate. Godot 3.6 extended the implementation of the physics interpolation features in a way that made it incompatible with the way we move things in the game.
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Feedback Focus: Still looking for general feedback after the engine update.
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# 1.74.5:
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- Updated engine to Godot 3.6.
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- Updated Steamworks to 1.62.
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Feedback Focus: The engine update and the Steam client update hopefully mean that some of bugs and incompatibilities go away, but it's a lot of code exchanged I have no control over. Please be on a lookout for anything strange, from things misbehaving in-game to things not getting properly registered by the Steam client (achievements, leaderboards, etc). With a new Steam client I expect some of you, who were affected by the Steam overlay problems to get improved performance with the client/overlay enabled - please let me know how it works for you.
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# 1.73.7:
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- Ships on the title screen are not considered real ships anymore. Previously, if these ships digged on the title screen long enough to exhaust all their propellant and trigger a return to the Enceladus station, they attempted to see if they are hired by the player. This caused their output during digging added to the next save you loaded - if you previously loaded any save, or game crashing to desktop if you did not.
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- Added additional logs for long-executing physics queries to help troubleshoot performance spikes.
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- Made the stats display on the Dealer/Fleet Examine Ship tab a bit tighter, so descriptions of more robust ship builds still fit on the screen.
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- Pressing two hardpoint keys simultaneously will now toggle both of these hardpoints.
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- Obonto Microengineering Maintenance Drones were found to advertise lower drone consumption than the actual performance of the system. The advertised ratings were adjusted to 50 dps.
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- Updated translations.
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Feedback Focus: General.
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