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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 0.614.2:
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- Both static and turreted microwave emitters can wear out and be damaged now. Microwaves are pretty durable equipment by nature - but the dishes are prone to be warped and damaged. As a result, peaceful runs without combat or accidents should see relatively minor wear, but if you manage to mishandle your microwave, it will exhibit all kinds of problems.
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- All lasers are now more resilient to kinetic impacts. It will take significantly more bumps to bend them out of alignment.
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- Updated translations.
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Feedback Focus: Weapon damage, wear, maintenance and repair. For a complete picture, please include the hardware you were using and the tuning options. Do note that hit-performance hardware pushed to absolute limits is supposed to wear out quicker. I'm also looking for feedback on how the new Repair and maintenance system works.
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# 0.613.4:
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# 0.613.4:
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- Booking a hotel room on the pre-flight inspection screen will now book it for the correct time.
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- Booking a hotel room on the pre-flight inspection screen will now book it for the correct time.
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- Time required for ship maintenance is now listed in the Repair menu.
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- Time required for ship maintenance is now listed in the Repair menu.
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