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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 0.596.0:
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- Increased resolution of the ice depletion map by 300%. While the previous resolution worked well, it introduced unexpected, emergent artefacts in ore densities, causing, in some cases, the ice to appear in waves. While this effect is welcome - as it mirrors our latest findings about the composition of the rings - the scale was off. With the new resolution, the waves - while still present - will be 300% smaller, which improves both the gameplay and visual aspects. The storage space for the ore depletion map was risen by 800% to compensate bigger memory and disk requirements of the new resolution. The net effect on your save files will be about 320kb extra save size in late-game saves, which should not be noticeable.
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- Some crew-based discoveries could set up contacts containing already discovered but not yet visited habitats. Checking out such contacts would give an impression of a habitat rapidly changing its location.
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- Additional debugging tool to visualize ice depletion and generation zones available on F4, with debug console enabled. Beware: it will break immersion, expose the game's internal workings, and tank your performance while running. Use only when attempting to debug ore densities.
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Feedback Focus: New ice density generation function. Please be on the lookout for strange glitches and any big, empty patches that sound like they don't belong there.
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# 0.595.1:
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- Reverted the changed plumes of 0.595.0; while when a new way of rendering plumes was more efficient, plumes looked much worse and 0.595.0 came with other performance enhancements. With two enhancements introduced at the same time, it was challenging to determine if the improved performance some people reported was caused by changed exhaust plumes or other changes. You can still have even more performant exhaust stimulation by lowering details in the settings.
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- Fixed the "venting excess remass" particle effect of your MPU, which sometimes was experiencing graphical lighting glitches.
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