Update changelog experimental authored by Mariusz Chwalba's avatar Mariusz Chwalba
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release: This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
# 1.54.5:
- Delivering huge amounts of molten iron via an industrial-grade mass driver directly to a ship or station hull now counts as a hostile act.
- Disabled OLED-saving option for EIME HUD display. The subtle shifts in pixel location were useless on a HUD that moves all over the screen, and it caused a slight misalignment of the augmented reality display of the cargo bay.
- Dismissing a crewmember who is a part of an active crew now correctly clears associated story flags.
Feedback Focus: General.
# 1.54.4: # 1.54.4:
- Adjusted line-of-sight rendering settings. Previous settings experienced some graphical quirks when you flew close to certain entities, such as moonlets. - Adjusted line-of-sight rendering settings. Previous settings experienced some graphical quirks when you flew close to certain entities, such as moonlets.
- Adjusted collider and occluder shapes for moonlets to closer match the visual representation and be less confusing. - Adjusted collider and occluder shapes for moonlets to closer match the visual representation and be less confusing.
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