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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 0.624.12:
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- When you hire a new crewmember, they will be automatically assigned as the preferred crew for the ship you had active when hiring. This prevents them from automatically leaving the crew if a day passes.
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- You can't pause and save after the launch sequence starts anymore. This prevents saving the game in a state where you paid launch fees but did not actually launch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0.624.10:
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# 0.624.10:
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- Adjusted the spot where your ship comes out of the astrogation sequence during astrogation with a minimal speed. You should now end up at a similar distance to your target as if you were astrogating with your default velocity.
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- Adjusted the spot where your ship comes out of the astrogation sequence during astrogation with a minimal speed. You should now end up at a similar distance to your target as if you were astrogating with your default velocity.
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- Fixed a bug that could cause complex objects to spawn on top of other entities.
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- Fixed a bug that could cause complex objects to spawn on top of other entities.
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