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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 1.0.32:
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- Rotational acceleration will not depend on the rate of time flow anymore.
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Feedback Focus: Still looking for feedback on lithobraking and system damage - especially reactor rod jams - and the effect of rapid rotation on your ship.
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# 1.0.31:
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# 1.0.31:
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- Re-balanced jerk-based damage and made it independent of time flow. Jerk is the change in acceleration, which you will experience if you hit a big rock or with similar lithobraking maneuvers. Previously, the jerk damage was affected by the rate at which time moved, making the damage much worse when the adrenaline kicked in. This release removes that time dependency and slightly adjusts the damage to compensate for the change.
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- Re-balanced jerk-based damage and made it independent of time flow. Jerk is the change in acceleration, which you will experience if you hit a big rock or with similar lithobraking maneuvers. Previously, the jerk damage was affected by the rate at which time moved, making the damage much worse when the adrenaline kicked in. This release removes that time dependency and slightly adjusts the damage to compensate for the change.
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- Adjusted ship acceleration computation to be more accurate.
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- Adjusted ship acceleration computation to be more accurate.
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