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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.36.3:
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- Overloading the secondary reactor of Phage Station Theta will not cause the game to crash anymore.
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- Improved performance of ship-mounted spotlights. This will be most noticeable on integrated GPUs.
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- Improved adrenaline collision detection performance. This lowers the CPU requirement all around.
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- Improved pathfinding for entities that rarely move, such as space stations. This lowers CPU requirements near such objects.
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- Entities that cannot move at all will not imagine paths they could take if they suddenly gain the ability to move. Such electric dreams wasted CPU cycles. They will now dream about android sheep instead.
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Feedback Focus: Performance. Changes in the adrenaline collision detection system will now make your pilots a bit less accurate when spotting collisions, which should mimic well the fact that they are just humans piloting your ship and can make mistakes. The change should be barely noticeable.
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# 1.36.2:
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# 1.36.2:
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- Further expanded the new moonlet event with new content you can discover.
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- Further expanded the new moonlet event with new content you can discover.
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