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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.74.7:
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- Improved physics performance.
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- Fixed issue with some mining companions, beacons and cradles unbalancing and possibly damaging certain ships.
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- Fixed Equipment menu labels shifting under your mouse cursor on Enceladus.
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- Enabling the reduce flicker accessibility feature will also reduce flickering of a full processed storage compartment.
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- Lidar display on your OMS will now work even if you fly without HUD.
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Feedback Focus: Performance and cargo bay leaks. This release changes the way in which collisions are computed, which both increases performance and removes some annoying phantom collision bugs, but a different detection strategy might cause other quirks. Please be on the lookout for ore and carbon leaks.
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# 1.74.6:
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# 1.74.6:
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- Fixes camera shaking during game if your physics framerate was lower than your rendering framerate. Godot 3.6 extended the implementation of the physics interpolation features in a way that made it incompatible with the way we move things in the game.
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- Fixes camera shaking during game if your physics framerate was lower than your rendering framerate. Godot 3.6 extended the implementation of the physics interpolation features in a way that made it incompatible with the way we move things in the game.
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