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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
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# 0.552.2:
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- Adjusted the event frequency of some very rare events to not be so rare.
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- Interlunar transit data in ship logs are now vertically aligned similar to all the other log data.
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- Fixed a race condition in the Dealer which could cause severe performance degradation on some systems during a time skip (repairs, services).
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- Improved performance of the Dealer.
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- Updated translations.
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Feedback Focus: The significant changes in this release are the changed dealer ship examination routines and the new event frequency tune. I added a visualization tool that simulated millions of dives to different areas of the rings and plotted the event density map from this; based on this data, I adjusted requirements for some events, which I found to have a one-in-a-million chance, which seemed much too rare for anyone to encounter. In effect, there are additional encounters that you can come across now, that were technically in the game already, but actually encountering them was very unlikely. On the Enceladus, the dealer has new ship initialization routines, which both improve performance and fixes a race condition that could, on some systems, severely degrade performance. Please be on the lookout for any glitches when trading and examining ships.
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# 0.552.0:
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- Revised asteroid generation code. Recent improvements in the physics simulation performance and AI performance made it feasible to extend some limits imposed on the physics engine.
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- Support for 120Hz monitors.
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