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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 0.609.0:
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- Fly-by-wire autopilots will now use another computation method for the desired velocity, ignoring the overshot limits of autopilots. This will increase angular velocity you can apply with a fly-by-wire autopilot, as it is not concerned about being able to stop within 90 degrees if you release the control anymore.
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- Mineral processing units capable of processing huge asteroids will now apply damage based on the exposed area of the rock they process. This considerably speeds up the processing speed of Rusatom-Antonoff MPU applied to larger asteroids in your cargo hold - but also increases the power requirements to process.
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- Improved performance of asteroid spawning.
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- Anomalies and points of interest will now appear further away from your ship, giving you more time to react and preventing some astrogation accidents - but making them harder to find.
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- If your ship suffered kinetic damage during cutscenes when you have no control over it - it would be prevented, but some of it could carry out and get applied just a few seconds after the cutscene ended.
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- Impact with thruster gas will not cause the same kind of kinetic damage as being hit by rocks.
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- Fine-tune tooltip appearance speed. They will appear sooner now.
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Feedback Focus: POI and anomaly encounters. This version ships with changed logic of object spawn, and I'd like to hear how your encounters with both known and new entities play out.
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# 0.608.3:
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# 0.608.3:
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- Improved performance of the Dealer and Fleet screens on Enceladus station.
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- Improved performance of the Dealer and Fleet screens on Enceladus station.
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- Increased accuracy of kinetic impact damage tracking for ships (both yours and NPC).
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- Increased accuracy of kinetic impact damage tracking for ships (both yours and NPC).
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