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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.78.8:
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- Changed the way "reduce flicker" accessibility option works on a full processed cargo manifest. The mineral blinking will now be pronounced, but slow, so it should be clearly visible without triggering any photosensitivity issues.
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- Miners you encounter at the edge of the rings will be curious about your operation again and will approach you to discuss it. Their whole purpose is to introduce new players to comms and to guide them further into the rings.
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- Limited the traffic on the edge of the rings by 50%. While the miners will be approaching you now when you just sit on the edge of the rings, there will be fewer of them.
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- Miners you encounter on the edge will not cause the storyteller to hold on other events if you decide to fly along them.
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Feedback Focus: Close encounters of the ringedge kind. The purpose of these particular encounters is to introduce new players, who sometimes tend to stay in the shallows of the rings, to encounters with other ships, comms, and idea of perhaps going deeper in, while not inhibiting their operations much. We expect ships on the rim of the rings to approach you, initiate some small talk, and then - unless you act in a way that encourages them to do something else - leave you alone and go deeper in. Should you follow them, they should introduce some concept of mining after about 8-12km.
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[earlier changelogs](changelog-experimental-0.622.0) |
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