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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 1.3.2:
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# 1\.3.3:
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- Fixed visual feed, astrogation maps, and dive target maps not always matching the area of the rings you ended up with. This depended on the launch's in-game time, which would sometimes cause a flickering of the mismatching map.
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- The area of the Rings beyond the Encke gap is visible again.
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- Fixed the shading on the Rings beyond the Encke gap, which were lit from a different direction previously.
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- Updated translations.
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Feedback Focus: Still looking for feedback on interactions with your crew and other NPCs.
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# 1\.3.2:
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- Ship captains will not get starstruck when talking to you anymore. Sometimes the feelings of NPC ships towards you could exceed the expected range, locking them out of dialogue if they feared, liked, or hated you enough.
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- Ship captains will not get starstruck when talking to you anymore. Sometimes the feelings of NPC ships towards you could exceed the expected range, locking them out of dialogue if they feared, liked, or hated you enough.
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- Added job titles to the lines you can pick for your crew when interacting with other ships or stations.
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- Added job titles to the lines you can pick for your crew when interacting with other ships or stations.
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- Flares on the visual feed on the very edge of the ring looked off, fading away at a different speed just beyond the edge of the Rings.
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- Flares on the visual feed on the very edge of the ring looked off, fading away at a different speed just beyond the edge of the Rings.
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... | @@ -8,7 +18,8 @@ This page features all the experimental branch releases. Our experimental branch |
... | @@ -8,7 +18,8 @@ This page features all the experimental branch releases. Our experimental branch |
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Feedback Focus: Still looking for feedback on interactions with your crew and other NPCs.
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Feedback Focus: Still looking for feedback on interactions with your crew and other NPCs.
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# 1.3.0:
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# 1\.3.0:
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- Mining Companions will no longer devour human bodies on their way to Enceladus.
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- Mining Companions will no longer devour human bodies on their way to Enceladus.
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- Fixed a bug that caused your crew to talk to you less than they were supposed to.
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- Fixed a bug that caused your crew to talk to you less than they were supposed to.
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- When your crew talks to you, their job will display next to their name, making it easier to make employment decisions.
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- When your crew talks to you, their job will display next to their name, making it easier to make employment decisions.
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... | @@ -16,7 +27,8 @@ Feedback Focus: Still looking for feedback on interactions with your crew and ot |
... | @@ -16,7 +27,8 @@ Feedback Focus: Still looking for feedback on interactions with your crew and ot |
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Feedback Focus: Interactions with your crew.
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Feedback Focus: Interactions with your crew.
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# 1.2.0:
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# 1\.2.0:
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- Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
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- Changed the astrogation abort protocol. Previously, your astrogation jump would abort automatically if you deviated from the course too much. Now, you must press the "disengage autopilot" key or enter the OMS menu again to abort astrogation. This change makes it much easier to perform a manual astrogation jump and is more forgiving if you need to evade rocks that are in your way.
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- Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
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- Increased StarCAT acceleration resistance. It will now be a bit harder to damage your stellarator superconducting coils while consuming medium-sized rocks, and they will be able to withstand more serious damage before needing repairs.
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- You will not be able to flex that you have a famous singer on your crew if the station you are talking with already knows that.
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- You will not be able to flex that you have a famous singer on your crew if the station you are talking with already knows that.
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... | @@ -29,7 +41,8 @@ Feedback Focus: Interactions with your crew. |
... | @@ -29,7 +41,8 @@ Feedback Focus: Interactions with your crew. |
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Feedback Focus: The most complex change in this release is the adjustment to faction reactions to hostile actions. This should make the NPC act much less apathetic in combat.
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Feedback Focus: The most complex change in this release is the adjustment to faction reactions to hostile actions. This should make the NPC act much less apathetic in combat.
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# 1.1.0:
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# 1\.1.0:
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- When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
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- When selecting a target in the Astrogation menu, you'll now see the bearing for it listed.
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- Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
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- Asteroids and events will not spawn close to your own ship when you are departing through an astrogation sequence.
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- Fixed a loop in an Obonto Habitat dialogue, so you can't ask over and over for the same things anymore.
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- Fixed a loop in an Obonto Habitat dialogue, so you can't ask over and over for the same things anymore.
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... | @@ -37,34 +50,40 @@ Feedback Focus: The most complex change in this release is the adjustment to fac |
... | @@ -37,34 +50,40 @@ Feedback Focus: The most complex change in this release is the adjustment to fac |
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Feedback Focus: New astrogation data.
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Feedback Focus: New astrogation data.
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# 1.0.50:
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# 1\.0.50:
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- If you qualified for two stat-based achievements at once, like the "Squadron 303" and "And His Name Will Be Forty and Four" - you would only get the first one initially and the second one only if the relevant counter increased after you got it. This made some of the achievements difficult to obtain. This release not only fixes the initial unlock sequence but also features a compatibility tool to unlock achievements you previously qualified for.
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- If you qualified for two stat-based achievements at once, like the "Squadron 303" and "And His Name Will Be Forty and Four" - you would only get the first one initially and the second one only if the relevant counter increased after you got it. This made some of the achievements difficult to obtain. This release not only fixes the initial unlock sequence but also features a compatibility tool to unlock achievements you previously qualified for.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1.0.49:
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# 1\.0.49:
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- Torbernite crystals will despawn correctly now. Previously, they would linger in the simulation space even if you left their area without either grabbing them nor destroying them, causing degraded performance and possibly duplicating them if you came back to the same site again.
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- Torbernite crystals will despawn correctly now. Previously, they would linger in the simulation space even if you left their area without either grabbing them nor destroying them, causing degraded performance and possibly duplicating them if you came back to the same site again.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1.0.48:
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# 1\.0.48:
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- Raised the minimum distance you need to be from a target to initiate astrogation from 3km to 15km. Astrogating from a closer distance didn't actually make in-universe sense and it caused all kinds of problems if the thing you were astrogating towards was already simulated in the physics engine (spawned), including but not limited to: astrogating into an object, ships you astrogated to exploding, a possibility that you actually passed through the point you wanted to astrogate to in an extended astrogation run-up, and other physics related glitches. The raised limit prevents all that.
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- Raised the minimum distance you need to be from a target to initiate astrogation from 3km to 15km. Astrogating from a closer distance didn't actually make in-universe sense and it caused all kinds of problems if the thing you were astrogating towards was already simulated in the physics engine (spawned), including but not limited to: astrogating into an object, ships you astrogated to exploding, a possibility that you actually passed through the point you wanted to astrogate to in an extended astrogation run-up, and other physics related glitches. The raised limit prevents all that.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1.0.47:
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# 1\.0.47:
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- Pressing both "rotate left" and "rotate right" simultaneously on FBW-equipped craft will now net a zero rotation instead of rotating right.
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- Pressing both "rotate left" and "rotate right" simultaneously on FBW-equipped craft will now net a zero rotation instead of rotating right.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1.0.45:
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# 1\.0.45:
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- Fixed GOG achievements synchronization. At some point, there seemed to be a change in the achievement API that caused some of them not to be registered by Galaxy. This update adds a workaround and will automatically synchronize all your achievements that were not registered correctly the first time you launched the game.
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- Fixed GOG achievements synchronization. At some point, there seemed to be a change in the achievement API that caused some of them not to be registered by Galaxy. This update adds a workaround and will automatically synchronize all your achievements that were not registered correctly the first time you launched the game.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1.0.43:
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# 1\.0.43:
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- Mining Companions, both rogue and well-behaved, sometimes entered an unholy union, with each of them entering simultaneously entering the cargo bay of the other. Attempting to astrogate with such an agglomerate in your cargo bay caused the reality to wrap up on itself and collapse your ship to singularity, crashing the game in the process.
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- Mining Companions, both rogue and well-behaved, sometimes entered an unholy union, with each of them entering simultaneously entering the cargo bay of the other. Attempting to astrogate with such an agglomerate in your cargo bay caused the reality to wrap up on itself and collapse your ship to singularity, crashing the game in the process.
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- Transponder codes of your mining companions, cargo containers, and beacons will not repeat themselves anymore.
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- Transponder codes of your mining companions, cargo containers, and beacons will not repeat themselves anymore.
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- Fixed the coolant leak animation on some reactors, which still glitched if you moved the camera near them rapidly.
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- Fixed the coolant leak animation on some reactors, which still glitched if you moved the camera near them rapidly.
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... | @@ -72,34 +91,39 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -72,34 +91,39 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1.0.41:
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# 1\.0.41:
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- Nuclear reactor leak animation will stop when you can't see it, improving performance and preventing weird reactor leak glitches if you zoom the camera near a leaking reactor rapidly.
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- Nuclear reactor leak animation will stop when you can't see it, improving performance and preventing weird reactor leak glitches if you zoom the camera near a leaking reactor rapidly.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1\.0.37:
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# 1.0.37:
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- Singularity Cores will not break causality anymore and will despawn when required, allowing the mystery music to fade away if you fly away from them. Their unusual physical effect stays the same.
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- Singularity Cores will not break causality anymore and will despawn when required, allowing the mystery music to fade away if you fly away from them. Their unusual physical effect stays the same.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1.0.36:
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# 1\.0.36:
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- Improved readability of the Dive Summary screen. Previously, text displayed on the ore summary screen individual chunk composition and price estimations was challenging to read in some resolution/HUD scale combinations.
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- Improved readability of the Dive Summary screen. Previously, text displayed on the ore summary screen individual chunk composition and price estimations was challenging to read in some resolution/HUD scale combinations.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1.0.33:
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# 1\.0.33:
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- Deorbiting moonlets will despawn correctly now.
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- Deorbiting moonlets will despawn correctly now.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the stable branch.
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# 1.0.32:
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# 1\.0.32:
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- Rotational acceleration will not depend on the rate of time flow anymore.
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- Rotational acceleration will not depend on the rate of time flow anymore.
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Feedback Focus: Still looking for feedback on lithobraking and system damage - especially reactor rod jams - and the effect of rapid rotation on your ship.
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Feedback Focus: Still looking for feedback on lithobraking and system damage - especially reactor rod jams - and the effect of rapid rotation on your ship.
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# 1.0.31:
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# 1\.0.31:
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- Re-balanced jerk-based damage and made it independent of time flow. Jerk is the change in acceleration, which you will experience if you hit a big rock or with similar lithobraking maneuvers. Previously, the jerk damage was affected by the rate at which time moved, making the damage much worse when the adrenaline kicked in. This release removes that time dependency and slightly adjusts the damage to compensate for the change.
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- Re-balanced jerk-based damage and made it independent of time flow. Jerk is the change in acceleration, which you will experience if you hit a big rock or with similar lithobraking maneuvers. Previously, the jerk damage was affected by the rate at which time moved, making the damage much worse when the adrenaline kicked in. This release removes that time dependency and slightly adjusts the damage to compensate for the change.
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- Adjusted ship acceleration computation to be more accurate.
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- Adjusted ship acceleration computation to be more accurate.
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- Fixed Doppler Lidar velocity readouts being affected by the rate of time flow. This made the majority of the Doppler Lidar turn white when your adrenaline kicked in and also made the Lidar screens available in the OMS menu show mostly white dots. Now they both will show the correct colours for items getting closer and moving away.
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- Fixed Doppler Lidar velocity readouts being affected by the rate of time flow. This made the majority of the Doppler Lidar turn white when your adrenaline kicked in and also made the Lidar screens available in the OMS menu show mostly white dots. Now they both will show the correct colours for items getting closer and moving away.
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... | @@ -109,72 +133,84 @@ Feedback Focus: Still looking for feedback on lithobraking and system damage - e |
... | @@ -109,72 +133,84 @@ Feedback Focus: Still looking for feedback on lithobraking and system damage - e |
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Feedback Focus: Lithobraking and system damage. This version mostly affects acceleration-related damage, both from having an insanely high thrust-to-mass ratio and from hitting things with your ship. This affects mostly reactor rod jam damage. The new damage balance should be consistent and a bit lower than it used to be but not negligible. Hitting a big rock at 50m/s (in other words - stopping from 50m/s to 0 immediately) should cause about 70% damage to the rods on most of the ships. I performed a large number of synthetic and in-game simulations to verify the values, so I'm pretty sure that calculation is correct, so I'm mostly looking for feedback on how it actually feels when you are flying the ships.
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Feedback Focus: Lithobraking and system damage. This version mostly affects acceleration-related damage, both from having an insanely high thrust-to-mass ratio and from hitting things with your ship. This affects mostly reactor rod jam damage. The new damage balance should be consistent and a bit lower than it used to be but not negligible. Hitting a big rock at 50m/s (in other words - stopping from 50m/s to 0 immediately) should cause about 70% damage to the rods on most of the ships. I performed a large number of synthetic and in-game simulations to verify the values, so I'm pretty sure that calculation is correct, so I'm mostly looking for feedback on how it actually feels when you are flying the ships.
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# 1.0.29:
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# 1\.0.29:
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- Altering the time flow rate will not change the energy of impacts anymore. Previously, slowing down time with adrenal response would make some damages lower and others higher, making them inconsistent with a normal time-flow rate.
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- Altering the time flow rate will not change the energy of impacts anymore. Previously, slowing down time with adrenal response would make some damages lower and others higher, making them inconsistent with a normal time-flow rate.
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Feedback Focus: Lithobraking and system damage. While this change should not introduce different damage when the time is flowing at the default rate, please keep an eye out for excessive or insufficient damage when you are using adrenal boosters.
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Feedback Focus: Lithobraking and system damage. While this change should not introduce different damage when the time is flowing at the default rate, please keep an eye out for excessive or insufficient damage when you are using adrenal boosters.
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# 1.0.28:
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# 1\.0.28:
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- Adjusted Eagle Prospector default reactor settings to 3000K to match the operational parameters of its stock Yama SSR reactor core. You can still tune it up or down to any desired temperature.
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- Adjusted Eagle Prospector default reactor settings to 3000K to match the operational parameters of its stock Yama SSR reactor core. You can still tune it up or down to any desired temperature.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Eagle Prospector on the stock settings. The new default tuning should give it more thermal and less electric power, but the change should not be too noticeable. There might be a bit more brownouts on power-demanding builds, and the reactor is harder to overheat and damage accidentally.
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Feedback Focus: Eagle Prospector on the stock settings. The new default tuning should give it more thermal and less electric power, but the change should not be too noticeable. There might be a bit more brownouts on power-demanding builds, and the reactor is harder to overheat and damage accidentally.
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# 1.0.27:
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# 1\.0.27:
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- You can't tell a miner asking for advice that he is in a shallow region if you are not actually in a shallow ring region anymore.
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- You can't tell a miner asking for advice that he is in a shallow region if you are not actually in a shallow ring region anymore.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1.0.26:
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# 1\.0.26:
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- Adds the Mandala effect.
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- Adds the Mandala effect.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1.0.24:
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# 1\.0.24:
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- Fixed a race condition that could cause you to buy or sell two copies of a ship when operating the Dealer or Fleet screens with a faulty mouse.
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- Fixed a race condition that could cause you to buy or sell two copies of a ship when operating the Dealer or Fleet screens with a faulty mouse.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1.0.23:
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# 1\.0.23:
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- Fixed a bug that caused NPC you were conversing with sometimes not to change their feelings about you when you picked a dialogue option that was supposed to have such an effect.
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- Fixed a bug that caused NPC you were conversing with sometimes not to change their feelings about you when you picked a dialogue option that was supposed to have such an effect.
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- Telling the racing team that you are in an area for excavation and not race will make them lose interest in you and leave even if you defended them from pirates before that encounter.
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- Telling the racing team that you are in an area for excavation and not race will make them lose interest in you and leave even if you defended them from pirates before that encounter.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1.0.22:
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# 1\.0.22:
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- Mandatory astrogation 101 training for all the ship captains now introduces 12-hour coordinate tracking time even if you don't hire an astrogator, which is sufficient to perform basic astrogation jumps during single dive.
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- Mandatory astrogation 101 training for all the ship captains now introduces 12-hour coordinate tracking time even if you don't hire an astrogator, which is sufficient to perform basic astrogation jumps during single dive.
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- As a direct consequence, your crew will not pretend not to notice a quest location they are just next to just because you did not hire an astrogator.
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- As a direct consequence, your crew will not pretend not to notice a quest location they are just next to just because you did not hire an astrogator.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1.0.21:
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# 1\.0.21:
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- Fixed a tutorial bug that caused it to skip to the next step when the initial ore nugget you acquired flew all the way to the front of your cargo bay and bounced back inside.
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- Fixed a tutorial bug that caused it to skip to the next step when the initial ore nugget you acquired flew all the way to the front of your cargo bay and bounced back inside.
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- Updated translations.
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- Updated translations.
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- Updated credits.
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- Updated credits.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1.0.16:
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# 1\.0.16:
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- You can now tune the Bald Eagle autopilot velocity limit up to its stock setting of 195m/s. Previously going into a tuning menu would limit this setting down to 100m/s.
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- You can now tune the Bald Eagle autopilot velocity limit up to its stock setting of 195m/s. Previously going into a tuning menu would limit this setting down to 100m/s.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1.0.13:
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# 1\.0.13:
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- Fixed a race condition that could cause a level to be freed from memory at the same time it was instancing, causing a pretty rare and obscure, rare crash when switching between Enceladus station and the Rings.
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- Fixed a race condition that could cause a level to be freed from memory at the same time it was instancing, causing a pretty rare and obscure, rare crash when switching between Enceladus station and the Rings.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1.0.11:
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# 1\.0.11:
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- Hacking into the Ganymedean Anarchy station should not require the station inhabitants to trust you.
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- Hacking into the Ganymedean Anarchy station should not require the station inhabitants to trust you.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1.0.9:
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# 1\.0.9:
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- When your ring race was not very exciting, the racing drone could decide they are bored, low on fuel, and should return home to Enceladus instead of continuing to race.
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- When your ring race was not very exciting, the racing drone could decide they are bored, low on fuel, and should return home to Enceladus instead of continuing to race.
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- The racing team's first approach to the drone was rather casual, turning up the full thrust only after they satisfied their initial curiosity. This could lead to a not-very-exciting race, making the drone bored.
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- The racing team's first approach to the drone was rather casual, turning up the full thrust only after they satisfied their initial curiosity. This could lead to a not-very-exciting race, making the drone bored.
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- Additional logging of the internal thought process of the NPC AI to help diagnose and fix AI-related quirks better.
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- Additional logging of the internal thought process of the NPC AI to help diagnose and fix AI-related quirks better.
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... | @@ -182,7 +218,8 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
... | @@ -182,7 +218,8 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1.0.8:
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# 1\.0.8:
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- The ringracing team was not interested in catching the drone. They kept following it without trying to win the race, waiting for the player to wreck their ship. The judges found this to be unsportsmanlike behavior, and a warning has been issued.
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- The ringracing team was not interested in catching the drone. They kept following it without trying to win the race, waiting for the player to wreck their ship. The judges found this to be unsportsmanlike behavior, and a warning has been issued.
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- The ringracing team will not get distracted from a race if you pass near habitats while racing.
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- The ringracing team will not get distracted from a race if you pass near habitats while racing.
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- Increased racing team and racing drone sensor range to 12 km.
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- Increased racing team and racing drone sensor range to 12 km.
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... | @@ -192,13 +229,15 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
... | @@ -192,13 +229,15 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 1.0.3:
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# 1\.0.3:
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- Departing from one moonlet to another through astrogation could cause twin moonlets to appear at your destinations.
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- Departing from one moonlet to another through astrogation could cause twin moonlets to appear at your destinations.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release Candidate. Please report anything working worse than in the current stable branch.
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# 0.628.1:
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# 0\.628.1:
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- Adds new encounters and dialogues as a consequence of destroying some ships and stations. This includes dialogues for the relevant crew.
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- Adds new encounters and dialogues as a consequence of destroying some ships and stations. This includes dialogues for the relevant crew.
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- Some enemies will now want to take revenge upon you instead of extorting money from you. Encounters with opponents that want you dead and try to use everything at their disposal to do so are more challenging.
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- Some enemies will now want to take revenge upon you instead of extorting money from you. Encounters with opponents that want you dead and try to use everything at their disposal to do so are more challenging.
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- Services provided by factions that you destroy or severely damage by your actions will no longer be available.
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- Services provided by factions that you destroy or severely damage by your actions will no longer be available.
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... | @@ -207,14 +246,16 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
... | @@ -207,14 +246,16 @@ Feedback Focus: Release Candidate. Please report anything working worse than in |
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Feedback Focus: New encounters and their challenge level.
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Feedback Focus: New encounters and their challenge level.
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# 0.627.1:
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# 0\.627.1:
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- Following two pirate ships that flee from you and losing none of them will not lead you to twin pirate stations anymore.
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- Following two pirate ships that flee from you and losing none of them will not lead you to twin pirate stations anymore.
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- Lifepods will not call you if an NPC picks them up.
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- Lifepods will not call you if an NPC picks them up.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0.627.0:
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# 0\.627.0:
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- Additional paths to complete the Ganymedean Infiltration quest, depending on what kind of crew you have on board your ship.
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- Additional paths to complete the Ganymedean Infiltration quest, depending on what kind of crew you have on board your ship.
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- You can now find some messages on GAnet's Twatter based on your faction standing.
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- You can now find some messages on GAnet's Twatter based on your faction standing.
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- Increased the frequency of quest-related lifepod interactions.
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- Increased the frequency of quest-related lifepod interactions.
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... | @@ -224,21 +265,24 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -224,21 +265,24 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
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Feedback Focus: Additional interactions with the Ganymedean Anarchy station and alternate paths to end the infiltration quest.
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Feedback Focus: Additional interactions with the Ganymedean Anarchy station and alternate paths to end the infiltration quest.
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# 0.626.3:
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# 0\.626.3:
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- When returning to the station with complex objects in your cargo bay, such as rogue mining companions, they will now be placed above other output you bring on the dive summary screen. This prevents them from intersecting with themselves or other objects and breaking physics on that screen.
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- When returning to the station with complex objects in your cargo bay, such as rogue mining companions, they will now be placed above other output you bring on the dive summary screen. This prevents them from intersecting with themselves or other objects and breaking physics on that screen.
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- Fixed the native executable icon on Windows.
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- Fixed the native executable icon on Windows.
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- Updated translations.
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- Updated translations.
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Feedback Focus: Still looking for feedback on interactions with the Ganymedean Anarchy station and the related quest.
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Feedback Focus: Still looking for feedback on interactions with the Ganymedean Anarchy station and the related quest.
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# 0.626.1:
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# 0\.626.1:
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- Improved sick leave resolution. If a member of your crew is on sick leave and you don't hire a replacement, they will automatically return to their duty when their sick leave ends. If you hire and assign a replacement, they will stay inactive instead unless there is a free seat available on your ship.
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- Improved sick leave resolution. If a member of your crew is on sick leave and you don't hire a replacement, they will automatically return to their duty when their sick leave ends. If you hire and assign a replacement, they will stay inactive instead unless there is a free seat available on your ship.
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- Big Bad Wolf will now acknowledge the completion of some tasks they give you.
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- Big Bad Wolf will now acknowledge the completion of some tasks they give you.
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- Using data obtained through espionage will now hurt your reputation with the party that you obtained it from, should they discover it.
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- Using data obtained through espionage will now hurt your reputation with the party that you obtained it from, should they discover it.
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Feedback Focus: Still looking for feedback on interactions with the Ganymedean Anarchy station and the related quest.
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Feedback Focus: Still looking for feedback on interactions with the Ganymedean Anarchy station and the related quest.
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# 0.625.1
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# 0\.625.1
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- Polished up the Ganymedean Anarchy dialogue tree to follow some uncommon conditions and decisions you could made in the past.
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- Polished up the Ganymedean Anarchy dialogue tree to follow some uncommon conditions and decisions you could made in the past.
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- You will now be able to access the GAnet even if you did not agree to perform the infiltration job.
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- You will now be able to access the GAnet even if you did not agree to perform the infiltration job.
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- Fixed a bug that caused flight logs to be marked as downloaded even if you did not succeed.
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- Fixed a bug that caused flight logs to be marked as downloaded even if you did not succeed.
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... | @@ -246,17 +290,20 @@ Feedback Focus: Still looking for feedback on interactions with the Ganymedean A |
... | @@ -246,17 +290,20 @@ Feedback Focus: Still looking for feedback on interactions with the Ganymedean A |
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Feedback Focus: Interactions with the Ganymedean Anarchy station and the related quest.
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Feedback Focus: Interactions with the Ganymedean Anarchy station and the related quest.
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# 0.625.0:
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# 0\.625.0:
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- You can now finish the Ganymedean infiltration quest. This release includes a lot of dialogues and options but is not yet as polished as I'd like to be. There are paths that you could reasonably take which are not implemented or reasonable choices that I didn't think about yet. I'll be keeping a close eye on your feedback on this, especially parts where you suggest alternative solutions.
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- You can now finish the Ganymedean infiltration quest. This release includes a lot of dialogues and options but is not yet as polished as I'd like to be. There are paths that you could reasonably take which are not implemented or reasonable choices that I didn't think about yet. I'll be keeping a close eye on your feedback on this, especially parts where you suggest alternative solutions.
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Feedback Focus: Ganymedean Infiltration quest.
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Feedback Focus: Ganymedean Infiltration quest.
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# 0.624.16:
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# 0\.624.16:
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- Increased chances to randomly encounter events such as big space stations and moonlets by just traversing the rings.
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- Increased chances to randomly encounter events such as big space stations and moonlets by just traversing the rings.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0.624.15:
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# 0\.624.15:
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- Adjusted astrogation settings. Your astrogator will now try to get you closer to your destination and make efforts not to fly straight into it when you enter the ring plane again.
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- Adjusted astrogation settings. Your astrogator will now try to get you closer to your destination and make efforts not to fly straight into it when you enter the ring plane again.
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- Increased frequency of log writes. As logs are now flushed to the disc faster, in case of a catastrophic software failure (aka crash to desktop), there is a much higher chance of them containing relevant information.
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- Increased frequency of log writes. As logs are now flushed to the disc faster, in case of a catastrophic software failure (aka crash to desktop), there is a much higher chance of them containing relevant information.
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- Your RCS thruster and torch dynamic lights will now respect the light detail settings and turn themselves off when requested, improving performance on low-end systems.
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- Your RCS thruster and torch dynamic lights will now respect the light detail settings and turn themselves off when requested, improving performance on low-end systems.
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... | @@ -264,19 +311,22 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -264,19 +311,22 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0.624.13:
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# 0\.624.13:
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- Changed the astrogation drift and spawning parameters. You will now come out of the astrogation sequence much closer to your destination. This can both make the game much easier, removing the need to search the destination area for what you were looking for, but also substantially increasing the risks of astrogation accidents.
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- Changed the astrogation drift and spawning parameters. You will now come out of the astrogation sequence much closer to your destination. This can both make the game much easier, removing the need to search the destination area for what you were looking for, but also substantially increasing the risks of astrogation accidents.
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- You can now scroll your pre-flight inspection screen with a gamepad.
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- You can now scroll your pre-flight inspection screen with a gamepad.
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Feedback Focus: Astrogation. These experimental changes change the balance of astrogation jumps a lot, probably removing the whole section of the gameplay loop instead making another loop tighter. With them, you can spend much less time flying and exploring, focusing more on interacting with already-discovered entities. I'm not sure I like this change, but with recent reports of trouble finding astrogation targets all around, I'd like to hear your feedback on this.
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Feedback Focus: Astrogation. These experimental changes change the balance of astrogation jumps a lot, probably removing the whole section of the gameplay loop instead making another loop tighter. With them, you can spend much less time flying and exploring, focusing more on interacting with already-discovered entities. I'm not sure I like this change, but with recent reports of trouble finding astrogation targets all around, I'd like to hear your feedback on this.
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# 0.624.12:
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# 0\.624.12:
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- When you hire a new crewmember, they will be automatically assigned as the preferred crew for the ship you had active when hiring. This prevents them from automatically leaving the crew if a day passes.
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- When you hire a new crewmember, they will be automatically assigned as the preferred crew for the ship you had active when hiring. This prevents them from automatically leaving the crew if a day passes.
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- You can't pause and save after the launch sequence starts anymore. This prevents saving the game in a state where you paid launch fees but did not actually launch.
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- You can't pause and save after the launch sequence starts anymore. This prevents saving the game in a state where you paid launch fees but did not actually launch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0.624.10:
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# 0\.624.10:
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- Adjusted the spot where your ship comes out of the astrogation sequence during astrogation with a minimal speed. You should now end up at a similar distance to your target as if you were astrogating with your default velocity.
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- Adjusted the spot where your ship comes out of the astrogation sequence during astrogation with a minimal speed. You should now end up at a similar distance to your target as if you were astrogating with your default velocity.
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- Fixed a bug that could cause complex objects to spawn on top of other entities.
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- Fixed a bug that could cause complex objects to spawn on top of other entities.
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- Added extra logging to pinpoint any potential astrogation problems.
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- Added extra logging to pinpoint any potential astrogation problems.
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... | @@ -284,14 +334,16 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -284,14 +334,16 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
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Feedback Focus: Astrogation and object spawning. New settings for astrogation should put you about 800-1500m from your astrogation target, and fixed collider tests should prevent certain complex entities from appearing on top of each other.
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Feedback Focus: Astrogation and object spawning. New settings for astrogation should put you about 800-1500m from your astrogation target, and fixed collider tests should prevent certain complex entities from appearing on top of each other.
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# 0.624.6:
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# 0\.624.6:
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- Changed the way the "rest at a capsule hotel until the end of maintenance" option is presented on failed pre-flight inspection.
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- Changed the way the "rest at a capsule hotel until the end of maintenance" option is presented on failed pre-flight inspection.
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- Fixed a race condition that could cause focus to not change to the hotel option on some systems, requiring mouse use to launch.
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- Fixed a race condition that could cause focus to not change to the hotel option on some systems, requiring mouse use to launch.
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- Fixed the background viewport scaling at the Enceladus station. When changing resolution, HUD size or window size, the station in the background could get distorted.
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- Fixed the background viewport scaling at the Enceladus station. When changing resolution, HUD size or window size, the station in the background could get distorted.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0.624.4:
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# 0\.624.4:
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- Fixed a bug that caused crew interactions, xaser warnings and similar events to be much rarer than they should be.
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- Fixed a bug that caused crew interactions, xaser warnings and similar events to be much rarer than they should be.
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- Fixed race condition when discovering events which could, rarely, make an event not register in your astrogation logs.
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- Fixed race condition when discovering events which could, rarely, make an event not register in your astrogation logs.
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- Fixed the Equipment menu list automatically scrolling down when purchasing new equipment.
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- Fixed the Equipment menu list automatically scrolling down when purchasing new equipment.
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... | @@ -300,19 +352,22 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
... | @@ -300,19 +352,22 @@ Feedback Focus: Release candidate. Please report anything working worse than in |
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 0.624.0:
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# 0\.624.0:
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- You can now call out bounty hunters for not acting on the information you provide them.
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- You can now call out bounty hunters for not acting on the information you provide them.
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- You can get an additional job at the bounty hunter HQ as long as you have relevant information.
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- You can get an additional job at the bounty hunter HQ as long as you have relevant information.
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Feedback Focus: New bounty hunter / pirate interactions.
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Feedback Focus: New bounty hunter / pirate interactions.
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# 0.623.0:
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# 0\.623.0:
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- Additional interaction paths with Vilcy.
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- Additional interaction paths with Vilcy.
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- Fixed a bug in the dialogue systems, which made some options unavailable.
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- Fixed a bug in the dialogue systems, which made some options unavailable.
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Feedback Focus: Still looking for feedback on new settings of NDPT-4205 Point Defence Turret.
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Feedback Focus: Still looking for feedback on new settings of NDPT-4205 Point Defence Turret.
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# 0.622.8:
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# 0\.622.8:
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- Fixed display on EIME and Bald Eagle HUDs, which defaulted to your ship being automatically positioned a bit above the centre of your screen.
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- Fixed display on EIME and Bald Eagle HUDs, which defaulted to your ship being automatically positioned a bit above the centre of your screen.
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- Disabling all the lights will also disable the lights on the Crew display on the Enceladus station lower-left display, giving you an extra performance edge if your system struggles with the graphical effects.
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- Disabling all the lights will also disable the lights on the Crew display on the Enceladus station lower-left display, giving you an extra performance edge if your system struggles with the graphical effects.
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- Fixed the universe tour your resident singer takes to last only seven days, not 168.
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- Fixed the universe tour your resident singer takes to last only seven days, not 168.
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... | | ... | |