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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 1.28.13:
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- The crew level-up notification during the return trip to the station will trigger earlier in the cutscene, so it won't be cut short by changing the stage to Enceladus station.
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- When changing from a ship with a consumable (nanodrones, kinetic ammunition) installed back to one without it, the number of consumables displayed on the launch dive screen would not update to zero, showing phantom cargo.
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- Habitats that change locations will now tell you this only once, even if you un-dock and re-dock again during the same encounter. Previously, re-docking could invalidate the coordinates of another habitat if it happened to be less than 5km away from you.
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- Particle effects that are currently not visible will not play now, improving performance. This also prevents some particle effects from playing partway through and out-of-sequence if you move your camera rapidly.
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- Fixed stone jet particle effects that will again be ejected from asteroids hit with high-powered kinetic impacts.
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- Audio effects for adrenaline surge and the UI beeps will now respect the "SFX volume" slider setting.
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- Setting shadow levels to low, but not zero, setting previously could flood the game logs with warnings. Now, a proper minimum value will be enforced for all the lights.
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- The HAL9000 HUD OMS display could overflow the physical monitor it was on when you installed thrusters with long names on certain ships. Now, it will cut off too-long thruster labels instead.
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- Updated translations.
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Feedback Focus: Hotpatch candidate. Please report anything working worse than in the current stable branch. The areas that need the most attention are the particle effects, the game sounds, and the OMS - both displayed on the main HUD, as well as those within their dedicated menus.
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# 1.28.8:
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- Fixed jury-rigging and repairing Kitsune-mounted weapon systems.
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