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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.72.12:
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- When you astrogate back to the Enceladus Prime station, ships with parts sticking below the ring plane, like Conlido Cothon series radiators, would appear to pass underneath an asteroid, while the whole ship passed over it.
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- Updated translations.
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Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
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# 1.72.11:
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- Additional workaround to prevent a race condition that causes a rare game crash on some systems when returning to Enceladus on a ship equipped with OCP-209 HUD.
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Feedback Focus: OCP-209 HUD and stability.
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# 1.72.10:
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- Fixes people getting impatient far too soon if they initiated contact with you.
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Feedback Focus: Dialogues and Astrogation.
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# 1.72.9:
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- Story events will not trigger when you are deep into an astrogation sequence, or during a cutscene. Some of such events resulted in dialogues you had no opportunity to reply to.
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- People you talked with used to get impatient as soon as you started an astrogation sequence with comms open. Now, they will wait until it looks like you are committing to the jump before losing their patience with you and demanding that you answer.
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- Updated translations.
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Feedback Focus: Dialogues and Astrogation.
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# 1.72.7:
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- Redesigned illumination systems for most Eon Interstellar hardware to use charged gas technology instead of electric lights.
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- Fixed some typos.
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Feedback Focus: General.
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# 1.72.6:
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- Slightly increased the size of cargo bay opening on ND-LIS Kitsune shuttle.
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- Decreased the uranium crystal collider size to better match the displayed sprite and make it easier to ingest for smaller ships.
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Feedback Focus: Uranium harvesting, especially with ND-LIS Kitsune.
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# 1.72.5:
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- Fixed a bug that caused most derelicts to be less damaged than they should have been.
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- If a derelict story refers to a ship as highly damaged, it will actually be highly damaged once you recover it.
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- Increased camera zoom when looking at the SRO service back at Enceladus.
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Feedback Focus: Derelict recovery balance. Fixing the damage will mean that the average income from derelict recovery went down, which affects expected SRO income.
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---
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---
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[earlier changelogs](changelog-experimental-0.622.0) |
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[earlier changelogs](changelog-experimental-0.622.0) |
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