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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing.
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# 0.609.1:
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- New crash reporter, which should give me more information to fix any crash-to-desktop problems.
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- Fine-tuned jittering settings of the engine. This should result in much smoother gameplay, especially if something unexpected happens that uses a lot of computer resources.
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- Fine-tuned memory settings for a smoother background loading experience.
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- Videos on the Enceladus billboard now utilize lazy loading, and they should load just before they are displayed. This should fix some video playback problems as well as a race condition experienced on some Linux systems, which caused the game to freeze when you load a save immediately after the main menu is displayed.
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Feedback Focus: The most visible change in this release is the new jittering setting. Jittering is an artefact there. The game runs at a steady rate at an average (i.e. in one second), but frame-to-frame, some sections run a bit faster and others a bit slower. This results in an "uneven" or "jittered" movement of objects, especially if they float around without any external input. For reports on uneven performance in this version, please include a profiler screenshot (F11).
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# 0.609.0:
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# 0.609.0:
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- Fly-by-wire autopilots will now use another computation method for the desired velocity, ignoring the overshot limits of autopilots. This will increase angular velocity you can apply with a fly-by-wire autopilot, as it is not concerned about being able to stop within 90 degrees if you release the control anymore.
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- Fly-by-wire autopilots will now use another computation method for the desired velocity, ignoring the overshot limits of autopilots. This will increase angular velocity you can apply with a fly-by-wire autopilot, as it is not concerned about being able to stop within 90 degrees if you release the control anymore.
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- Mineral processing units capable of processing huge asteroids will now apply damage based on the exposed area of the rock they process. This considerably speeds up the processing speed of Rusatom-Antonoff MPU applied to larger asteroids in your cargo hold - but also increases the power requirements to process.
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- Mineral processing units capable of processing huge asteroids will now apply damage based on the exposed area of the rock they process. This considerably speeds up the processing speed of Rusatom-Antonoff MPU applied to larger asteroids in your cargo hold - but also increases the power requirements to process.
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