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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduce a feature that will be changed during testing. Here are the changes since the last stable release:
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# 1.78.10:
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- Fixes grinders having too high pitch.
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- Updated translations.
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Feedback Focus: Grinder noise.
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# 1.78.9:
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# 1.78.9:
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- Grinder audio feedback is now based on actual speed the grinder rotates, so you'll hear when it struggles with something.
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- Grinder audio feedback is now based on actual speed the grinder rotates, so you'll hear when it struggles with something.
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- Adjusted the grinder torque and resistance to make the spinning match what you'd expect to see based on the audio feedback it was playing previously. It used to have much too much resistance (stopping grinders too fast) and a bit too much power (spinning them up to excessive speeds).
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- Adjusted the grinder torque and resistance to make the spinning match what you'd expect to see based on the audio feedback it was playing previously. It used to have much too much resistance (stopping grinders too fast) and a bit too much power (spinning them up to excessive speeds).
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... | @@ -16,7 +22,6 @@ Feedback Focus: General. |
... | @@ -16,7 +22,6 @@ Feedback Focus: General. |
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Feedback Focus: Close encounters of the ringedge kind. The purpose of these particular encounters is to introduce new players, who sometimes tend to stay in the shallows of the rings, to encounters with other ships, comms, and idea of perhaps going deeper in, while not inhibiting their operations much. We expect ships on the rim of the rings to approach you, initiate some small talk, and then - unless you act in a way that encourages them to do something else - leave you alone and go deeper in. Should you follow them, they should introduce some concept of mining after about 8-12km.
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Feedback Focus: Close encounters of the ringedge kind. The purpose of these particular encounters is to introduce new players, who sometimes tend to stay in the shallows of the rings, to encounters with other ships, comms, and idea of perhaps going deeper in, while not inhibiting their operations much. We expect ships on the rim of the rings to approach you, initiate some small talk, and then - unless you act in a way that encourages them to do something else - leave you alone and go deeper in. Should you follow them, they should introduce some concept of mining after about 8-12km.
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---
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---
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[earlier changelogs](changelog-experimental-0.622.0) |
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[earlier changelogs](changelog-experimental-0.622.0) |
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