Update changelog experimental authored by Mariusz Chwalba's avatar Mariusz Chwalba
This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing. This page features all the experimental branch releases. Our experimental branch are usually updated multiple times a day and typically are perfectly safe to play, but you might want to back up your saves just in case we introduced a feature that will be changed during testing.
# 0.584.4:
- Fixed a bug that caused particle systems that were not supposed to for a vortex to form one and made those that were supposed to do that to not.
- Optimized explosion performance.
- A nearby pirate in hiding, or a dormant pirate trap, will not prevent you from sending your crew to a derelict ship if you don't know about them yet.
- Optimized performance of derelict ships - they will no longer use the same resources as an active ship.
- Disabled nanodrone systems will now use fewer resources.
- Resolution scale setting will now work in full-screen mode immediately.
- Carbon Anomaly will despawn when you move away from it, releasing resources and stopping its mood from affecting the music.
- Vulture Prospector can now have custom paint jobs.
- Adjusted the physical shape of AT-K225 again to prevent ores hitting it at odd angles from briefly registering as cargo.
- When you query a ship for a trade opportunity, the exposed location will now be related to the origin of the conversation and not your current position, preventing an exploit that could grant you a deep insertion point by hailing a ship and astrogating away.
- Fine-tuned the astrogation jump abort conditions. Increasing the velocity beyond the trajectory-mandated one will not abort the jump, making avoiding collisions while matching the trajectory easier.
- The relative crew skills on the crew hiring menu will update immediately if you change your active crew.
- Tactical markers of ships that exploded will now disappear immediately.
- The storyteller is now more aware of performance limitations and will avoid piling up events that could cause your game to slow down too much.
Feedback Focus: Release candidate. Please report anything working worse than in the current stable branch.
# 0.583.2: # 0.583.2:
- Moonlets could appear so close to each other that the game assumed it was the same entity. - Moonlets could appear so close to each other that the game assumed it was the same entity.
- Explosions of the nuclear reactor will now respect the explosion particle settings. - Explosions of the nuclear reactor will now respect the explosion particle settings.
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